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game_zone_player

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class hierarchy
CGamePlayerZone defined in maprules.cpp
CRuleBrushEntity
CRuleEntity
CBaseEntity

game_zone_player is a brush entity available in all Source Source games. It is used to count the number of players, dead or alive, within the volume of the brush.

Tip.pngTip:This entity fires per client, making it useful for multiplayer maps which wants to globally fire per client outputs to each individual player all on the same tick.

Keyvalues

Name (targetname) <string>
The targetname that other entities refer to this entity by.

Inputs

CountPlayersInZone
Count the number of players in the zone, and fire the corresponding outputs.

Outputs

OnPlayerInZone <void>
Fired whenever a count finds a player inside the zone. (!activator is the player.)
OnPlayerOutZone <void>
Fired whenever a count finds a player outside the zone. (!activator is the player.)
PlayersInCount <integer>
Fired after a count, and contains the number of players found inside the zone.
PlayersOutCount <integer>
Fired after a count, and contains the number of players found outside the zone.

See Also