game_zone_player
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CGamePlayerZone defined in maprules.cpp
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game_zone_player is a brush entity available in all
Source games. It is used to count the number of players, dead or alive, within the volume of the brush.
Keyvalues
Targetname:
- Name
(targetname)<string> - The targetname that other entities refer to this entity by.
Inputs
CountPlayersInZone- Count the number of players in the zone, and fire the corresponding outputs.
Outputs
OnPlayerInZone- Fired whenever a count finds a player inside the zone. (
!activatoris the player.)
OnPlayerOutZone- Fired whenever a count finds a player outside the zone. (
!activatoris the player.)
PlayersInCount<integer>- Fired after a count, and contains the number of players found inside the zone.
PlayersOutCount<integer>- Fired after a count, and contains the number of players found outside the zone.