This article's documentation is for anything that uses the Source engine. Click here for more information.

game_zone_player

From Valve Developer Community
Jump to: navigation, search
English (en)Translate (Translate)
class hierarchy
CGamePlayerZone defined in maprules.cpp
CRuleBrushEntity
CRuleEntity
CBaseEntity

game_zone_player is a brush entity available in all Source Source games. It is used to count the number of players, dead or alive, within the volume of the brush.

Tip.pngTip:This entity fires per client, making it useful for multiplayer maps which wants to globally fire per client outputs to each individual player all on the same tick.

Keyvalues

Name (targetname) <string>
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Inputs

CountPlayersInZone
Count the number of players in the zone, and fire the corresponding outputs.

Outputs

OnPlayerInZone <void>
Fired whenever a count finds a player inside the zone. (!activator is the player.)
OnPlayerOutZone <void>
Fired whenever a count finds a player outside the zone. (!activator is the player.)
PlayersInCount <integer>
Fired after a count, and contains the number of players found inside the zone.
PlayersOutCount <integer>
Fired after a count, and contains the number of players found outside the zone.

See Also