ar2explosion
Class hierarchy |
---|
AR2Explosion |
ar2_explosion.cpp
|
ar2explosion
is an entity available in Half-Life 2 series.
It's the actual dust cloud generated by an env_ar2explosion
. It's advised to not spawn these directly as they will not be removed automatically after the dust fully dissipates and will artificially increase the entity count. env_ar2explosion
also gives more control over the dust cloud. You may still be able to do some things to this entity using methods such as Kill
ing, to immediately remove sprites.
Note:This entity spawns 10
env_sprite
s. These will remain after the dust is completely clear even if env_ar2explosion
is used.
Keyvalues
- Name
(targetname)
<string> - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities