npc_magnusson
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npc_magnusson
is a point entity available in Half-Life 2: Episode Two. Dr. Magnusson is one of the survivors from Black Mesa, where Gordon Freeman ruined his meal in Half-Life. He leads the rebel base at White Forest.
Keyvalues
TalkNPC:
- Use Sentence (UseSentence) <string>
- Sentence spoken when the NPC gets +used by a player
- Un-Use Sentence (UnUseSentence) <string>
- Sentence spoken NPC gets used again
- Don't Use Speech Semaphore (DontUseSpeechSemaphore) <boolean>
- Friendly NPCs are not allowed to speak if another friendly NPC is speaking. In some cases, we don't want speaking NPCs to prevent other NPCs from speaking (for instance, if there is a friendly NPC speaking for a long time on a monitor). To make this NPC not prevent other NPCs from talking, make it not grab the semaphore when it speaks.
CBaseCombatCharacter:
CAI_BaseNPC:
DamageFilter:
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- Model (model) <model path>
- Worldmodel
Flags
Wait Till Seen : [1]
Gag : [2]
Fall to ground (unchecked means teleport to ground) : [4]
Efficient : [16]
Wait For Script : [128]
Long Visibility/Shoot : [256]
Fade Corpse : [512]
Template NPC : [2048]
Note:This flag is disabled in episodic for player companions, because the
StartScripting input does this.Don't drop weapons : [8192]
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Inputs
TalkNPC:
- SpeakResponseConcept <string> (in all games since )
- Speak the specified response concept immediately.
CAI_BaseNPC:
CBaseCombatCharacter:
DamageFilter: |
Outputs
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