tank
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Tank |
tank
is a point entity available in Left 4 Dead series. The Tank spawns with his melee ability weapon_tank_claw and ability_throw which controls his special ability. Projectile he throws is tank_rock.
Tip:To spawn tank manually commentary_zombie_spawner, info_zombie_spawn or ZSpawn script function can be used.
Warning:Trying to spawn tank using SpawnEntityFromTable script function or by placing him directly in a map will crash the game
Important:Spawned tank's classname is
player
ConVars/ConCommands
tank_attack_range : 50 : , "cheat", "rep", "cl" : Distance from Survivor that tank triggers own swing.
tank_auto_swing : 0 : , "cheat", "rep", "cl" :
tank_burn_duration : 75 : , "sv", "cheat" : Number of seconds a burning Tank takes to die in easy, normal, versus and survival
tank_burn_duration_expert : 85 : , "sv", "cheat" : Number of seconds a burning Tank takes to die in expert
tank_burn_duration_hard : 80 : , "sv", "cheat" : Number of seconds a burning Tank takes to die in hard
tank_fist_radius : 15 : , "cheat", "rep", "cl" :
tank_ground_pound_duration : 1.5 : , "cheat", "rep", "cl" :
tank_ground_pound_reveal_distance : 500 : , "sv", "cheat" :
tank_pz_forward : -0.5 : , "rep", "cl", "launcher" :
tank_raffle_debug : 0 : , "cheat", "rep", "cl" : Fill the tank raffle with dummy values for debugging
tank_rock_overhead_percent : 100 : , "sv", "launcher" : Percent of time the tank throws overhand (0-100)
tank_run_spawn_delay : 15 : , "sv", "cheat" :
tank_stasis_time_suicide : 30 : , "sv", "cheat" :
tank_stuck_failsafe : 1 : , "sv", "cheat" :
tank_stuck_time_choose_new_target : 2 : , "sv", "cheat" :
tank_stuck_time_suicide : 10 : , "sv", "cheat" :
tank_stuck_visibility_tolerance_choose_new_target : 5 : , "sv", "cheat" :
tank_stuck_visibility_tolerance_suicide : 15 : , "sv", "cheat" :
tank_swing_arc : 180 : , "cheat", "rep", "cl" :
tank_swing_duration : 0.2 : , "cheat", "rep", "cl" : Duration of the actual swing
tank_swing_fast_interval : 0.6 : , "cheat", "rep", "cl" : Interval between tank swings when he is clearing zombies out of his path
tank_swing_interval : 1.5 : , "cheat", "rep", "cl" : Interval between tank swings
tank_swing_miss_interval : 1.0 : , "cheat", "rep", "cl" : Interval between tank swings after a miss
tank_swing_physics_prop_force : 4.0 : , "cheat", "rep", "cl" : Multiplier for tank hitting a phys prop.
tank_swing_range : 56 : , "cheat", "rep", "cl" : Range of the actual swing
tank_swing_yaw : 80 : , "cheat", "rep", "cl" :
tank_throw_aim_error : 100 : , "sv", "cheat" : Margin of error for Easy mode Tank rock throws
tank_throw_allow_range : 250 : , "sv", "cheat" : How far away our victim must be before we'll try to throw debris at them
tank_throw_lead_time_factor : 0.5 : , "sv", "cheat" : How much to lead a moving target
tank_throw_loft_rate : .01 : , "sv", "cheat" : Beyond no-loft range, Tank adds this angle/distance when throwing
tank_throw_max_loft_angle : 30 : , "sv", "cheat" : Maximum loft angle for Tank throw angle adjustment
tank_throw_min_interval : 8 : , "sv", "cheat" : Minimum interval between Tank rock throws
tank_visibility_tolerance_suicide : 60 : , "sv", "cheat" :
tank_windup_time : .5 : , "cheat", "rep", "cl" : Time from intent to swing that swing actually happens.
z_tank_attack_interval : 1.5 : , "sv", "cheat" :
z_tank_autoshotgun_dmg_scale : 0.85 : , "sv", "cheat" : percent damage taken by the tank from the autoshotgun
z_tank_damage_slow_max_range : 400 : , "sv", "cheat" : Range at which Tank is slowed by gunfire
z_tank_damage_slow_min_range : 200 : , "sv", "cheat" : Range at which Tank is slowed by gunfire
z_tank_footstep_shake_amplitude : 5 : , "sv", "launcher" :
z_tank_footstep_shake_duration : 2 : , "sv", "launcher" :
z_tank_footstep_shake_interval : 0.4 : , "sv", "launcher" :
z_tank_footstep_shake_radius : 750 : , "sv", "launcher" :
z_tank_grenade_damage : 750 : , "sv", "cheat" : How much damage a Tank takes from a grenade.
z_tank_grenade_launcher_dmg_scale : 3.0 : , "sv", "cheat" : percent increase in damage done to the tank by grenade launcher
z_tank_grenade_roll : -10 : , "cheat", "rep", "cl" :
z_tank_grenade_slowdown : 0 : , "sv", "cheat" : The speed setting put on a Tank when hit by a grenade.
z_tank_has_special_blood : 0 : , "sv", "cheat" : Does the Tank get his own blood effect instead of the normal infected one?
z_tank_health : 4000 : , "sv", "cheat" : Tank Zombie max health
z_tank_incapacitated_decay_rate : 1 : , "sv", "cheat" : How much health a dying Tank loses each update.
z_tank_incapacitated_health : 5000 : , "sv", "cheat" : Health Tank starts with in death throes.
z_tank_max_stagger_distance : 400 : , "sv", "cheat" : Max distance a Tank staggers when hurt by a grenade.
z_tank_max_stagger_duration : 6 : , "sv", "cheat" : Max time a Tank staggers when hit by a grenade.
z_tank_max_stagger_fade_duration : 6 : , "sv", "cheat" : Fade in time when a Tank is staggered by a grenade.
z_tank_rock_debug : 0 : , "sv", "cheat" : Show debug for the rock thinking about detonating on people.
z_tank_rock_radius : 100 : , "sv", "cheat" :
z_tank_speed : 210 : , "cheat", "rep", "cl" :
z_tank_speed_vs : 210 : , "cheat", "rep", "cl" :
z_tank_stagger_fade_alpha : 192 : , "sv", "cheat" : How opaque the screen fade is when a Tank is hit by a grenade.
z_tank_stagger_fade_duration : 3 : , "sv", "cheat" : How long the screen fade lasts when a Tank is hit by a grenade.
z_tank_throw_fail_interval : 0 : , "cheat", "rep", "cl" : How soon a tank can try again after failing to throw.
z_tank_throw_force : 800 : , "sv", "cheat" :
z_tank_throw_health : 50 : , "sv", "cheat" : Health of the tank projectile (0 disables)
z_tank_throw_interval : 5 : , "cheat", "rep", "cl" : How often a tank can throw.
z_tank_walk_speed : 100 : , "cheat", "rep", "cl" :
Actions
- TankAttack
- TankBehavior
- TankIdle