Math counter

math_counter is a point entity available in all
Source games. It stores and manipulates a numerical value. It can trigger on reaching user-defined maximum or minimum values, or output its value every time it changes. It also has the ability to perform simple mathematical functions. When the math_counter is disabled, it will become read-only until re-enabled.
Contents
See also
Keyvalues
- Initial Value
(startvalue)<float> - Starting value for the counter.
- Minimum Legal Value
(min)<float> - Minimum legal value for the counter. If min=0 and max=0, no clamping is performed.
- Maximum Legal Value
(max)<float> - Maximum legal value for the counter. If min=0 and max=0, no clamping is performed.
Targetname:
- Name
(targetname)<string> - The targetname that other entities refer to this entity by.
EnableDisable:
- Start Disabled
(StartDisabled)<boolean> - Stay dormant until activated (with the
Enableinput).
Inputs
Add<float>- Add an amount to the counter and fire the
OutValueoutput with the result.
Divide<float>- Divide the counter by an amount and fire the
OutValueoutput with the result.
Multiply<float>- Multiply the counter by an amount and fire the
OutValueoutput with the result.
SetValue<float>- Set the counter to a new value and fire the
OutValueoutput with the result.
SetValueNoFire<float>- Set the counter to a new value without firing any outputs.
Subtract<float>- Subtract an amount from the counter and fire the
OutValueoutput with the result.
SetHitMax<float>- Set the upper bound of the counter and fire the
OutValueoutput with the current value.
SetHitMin<float>- Set the lower bound of the counter and fire the
OutValueoutput with the current value.
GetValue- Causes the counter to fire its
OnGetValueoutput with the current value of the counter. Used for polling the counter when you don't want constant updates from theOutValueoutput.
SetMaxValueNoFire<float>(in all games since
)- Set the counter to the MaxValue without firing any outputs.
SetMinValueNoFire<float>(in all games since
)- Set the counter to the MinValue without firing any outputs.
EnableDisable:
Enable
Disable- Enable/disable this entity from performing its task. It might also disappear from view.
Outputs
OutValue<float>- Fired when the counter value changes.
If the Target Input's parameters is left empty, the math_counter's value is used.
Tip: Useful for entities such as: logic_case,math_remap,logic_compare.
OnHitMin- Fired when the counter value meets or goes below the min value. The counter must go back above the min value before the output will fire again.
OnHitMax- Fired when the counter value meets or exceeds the max value. The counter must go below the max value before the output will fire again.
OnGetValue<float>- Fired in response to the
GetValueinput; used when you don't want constant updates from theOutValueoutput.
If the Target Input's parameters is left empty, the math_counter's value is used.
Tip: Useful for entities such as: logic_case,math_remap,logic_compare.