prop_physics2
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This entity is Obsolete. Its use is discouraged, and it may only exist/function in older engine branches.
Class hierarchy |
---|
CPhysics2Prop |
prop_physics2
is a point entity available in Left 4 Dead 2. Attempting to spawn it or even ent_info prop_physics2
crashes the game.
phys2_air_density : 2 : , "launcher" :
phys2_angular_damping : 0.05 : , "launcher" :
phys2_angular_damping_in_water : 0.5 : , "launcher" :
phys2_artificial_acceleration : 0 : , "launcher" :
phys2_async : 1 : , "launcher" :
phys2_async_server : 0 : , "launcher" :
phys2_buoyancy_damping : 0.5 : , "launcher" :
phys2_buoyancy_factor : 1.2 : , "launcher" :
phys2_buoyancy_version : 0 : , "launcher" :
phys2_buoyant_damping_multiplier : 50 : , "launcher" :
phys2_buoyant_sleep_energy_threshold : 0.5 : , "launcher" :
phys2_ccd_epsilon : 0.01 : , "launcher" :
phys2_clamp_velocity : 10 : , "launcher" :
phys2_cmodels : 1 : , "launcher" :
phys2_contact_report_threshold : 1000 : , "launcher" :
phys2_continuous_cd : 1 : , "launcher" :
phys2_debug_draw : 0 : , "cl", "launcher" :
phys2_debug_draw_scale : 1.0 : , "cl", "launcher" :
phys2_debug_dump_entities : 0 : , "rep", "cl", "launcher" :
phys2_debug_traceray : 0 : , "launcher" :
phys2_debug_wakeup : 0 : , "launcher" :
phys2_debug_wireframe : 0 : , "cheat", "cl" : Render Phys2 collision models in wireframe
phys2_dedicated_thread_pool : 0 : , "launcher" :
phys2_default_friction : 0.75 : , "launcher" :
phys2_default_max_velocity : 40 : , "cheat" : max object velocity, m/s
phys2_default_wakeup_counter : 0 : , "launcher" :
phys2_dump_exclude_list : 0 : , "launcher" :
phys2_dump_ray_counts : 0 : , "launcher" :
phys2_dump_runtime_sizes : 0 : , "cheat", "rep" :
phys2_enable : 1 : , "launcher" :
phys2_enable_breakable_constraints : 0 : , "launcher" :
phys2_enable_buoyancy : 1 : , "launcher" :
phys2_enable_deferred_calls : 1 : , "launcher" :
phys2_enable_drives : 1 : , "launcher" :
phys2_enable_energy_sleep_test : 1 : , "launcher" :
phys2_enable_sap_multi : 0 : , "launcher" :
phys2_enable_variable_timestep : 1 : , "launcher" :
phys2_expensive_sync_warning : 320000 : , "launcher" :
phys2_force_apply_magnitude : 1.0 : , "launcher" :
phys2_global_ccd_motion_threshold_multiplier : 0.5 : , "launcher" :
phys2_global_skin_width_multiplier : 1.0 : , "launcher" :
phys2_hack_ignore_level_collision : 0 : , "launcher" :
phys2_hack_ignore_models : 0 : , "launcher" :
phys2_hack_ignore_rays : 0 : , "launcher" :
phys2_hack_print_rays : 0 : , "launcher" :
phys2_hack_replace_bboxes : 0 : , "launcher" :
phys2_level_prefer_polytopes : 0 : , "launcher" :
phys2_linear_damping : 0.0 : , "launcher" :
phys2_linear_damping_in_water : 0.5 : , "launcher" :
phys2_load : cmd : , "sv", "cheat" : Saves physics SDK state
phys2_mass_exponent : 1 : , "launcher" :
phys2_max_angular_velocity : 25 : , "launcher" :
phys2_max_length_constraint_anchor : 0.3 : , "cheat" :
phys2_max_substeps : 2 : , "launcher" :
phys2_max_timestep : 0.02 : , "launcher" :
phys2_mem_debug : 0 : , "cheat", "rep" :
phys2_merge_static_props : 1 : , "rep", "launcher" :
phys2_num_threads : 4 : , "launcher" :
phys2_preload_models : 1 : , "cheat", "rep" :
phys2_ragdoll_ccd : 0 : , "launcher" :
phys2_ragdoll_clamp_angular_velocity : 30 : , "rep", "cl", "launcher" :
phys2_ragdoll_clamp_linear_velocity : 600 : , "rep", "cl", "launcher" :
phys2_ragdoll_convert_to_capsules : 0 : , "launcher" :
phys2_ragdoll_create_constraints : 1 : , "rep", "cl", "launcher" :
phys2_ragdoll_default_friction : 0.2 : , "launcher" :
phys2_ragdoll_drive_damping : 1 : , "launcher" :
phys2_ragdoll_drive_spring : 1 : , "launcher" :
phys2_ragdoll_drive_type : 1 : , "cheat" : joint PhysX drive type: 0 is none, 1 is position, 2 is velocity, 3 is both
phys2_ragdoll_force_magnitude : 5 : , "rep", "cl", "launcher" :
phys2_ragdoll_iterations : 4 : , "launcher" :
phys2_ragdoll_joint_damping : 0.01 : , "launcher" :
phys2_ragdoll_joint_or : 1.2 : , "launcher" :
phys2_ragdoll_log : 0 : , "rep", "cl", "launcher" :
phys2_ragdoll_projection_angle : 0.05 : , "launcher" :
phys2_ragdoll_projection_distance : 0.1 : , "launcher" :
phys2_ragdoll_projection_mode : 0 : , "launcher" :
phys2_ragdoll_self_collision : 0 : , "launcher" :
phys2_ragdoll_torque_magnitude : 0.03 : , "rep", "cl", "launcher" :
phys2_ragdoll_use_boxes : 0 : , "launcher" :
phys2_ragdoll_use_d6_joints : 1 : , "launcher" :
phys2_ragdoll_velocity : 1 : , "rep", "cl", "launcher" :
phys2_report_asserts : 1 : , "launcher" :
phys2_report_errors : 1 : , "launcher" :
phys2_report_messages : 0 : , "launcher" :
phys2_report_warnings : 1 : , "launcher" :
phys2_res_mgr_break : : , "launcher" :
phys2_save : cmd : , "sv", "cheat" : Saves physics SDK state
phys2_save_client : cmd : , "cheat", "cl" : Saves client physics scene
phys2_save_server : cmd : , "sv", "cheat" : Saves server physics scene
phys2_scheduler_enable : 1 : , "launcher" :
phys2_scheduler_manual_pools : 0 : , "cheat", "launcher" : 0 - auto-balance heuristic, frame sync points aware 1024 - sync-execute +1 - use thread 1 pool +2 - use main thread pool +4 - use alternate pool +8 - always allow all pools, don't mind frame sync points
phys2_scheduler_stats : 0 : , "launcher" :
phys2_scheduler_yield : 1 : , "launcher" :
phys2_shadow_port : 1 : , "cheat" : Use the ported version of physics shadow controller?
phys2_shoot : cmd : , "sv", "cheat" : Shoots a phys2 object.
phys2_shoot_speed : 250 : , "sv", "launcher" :
phys2_sim_hw : 0 : , "launcher" :
phys2_sim_thread_mask_client : 1 : , "launcher" :
phys2_sim_thread_mask_server : 4 : , "launcher" :
phys2_sim_thread_stack : 0 : , "launcher" :
phys2_sleep_angular_velocity : 0.1 : , "launcher" :
phys2_sleep_damping : 1 : , "launcher" :
phys2_sleep_energy_threshold : 0.02 : , "launcher" :
phys2_sleep_linear_velocity : 0.1 : , "launcher" :
phys2_solver_batch_size : 16 : , "launcher" :
phys2_stats : cmd : , "cheat", "cl" : Dumps physics stats
phys2_support_level : 3 : , "launcher" :
phys2_thread_mask_client : 3 : , "launcher" :
phys2_thread_mask_server : 6 : , "launcher" :
phys2_thread_stack : 256000 : , "launcher" :
phys2_vdb : 0 : , "cheat" :
phys2_vdb_host : localhost : , "cheat" :
phys2_version : Version 2.2 (w/scheduler), built Nov 15 2021 13:55:21 : , "launcher" :
phys2_visualize : 0 : , "launcher" :
phys2_water_density_multiplier : 1 : , "launcher" :
phys2_water_single_actor : 1 : , "launcher" :
phys2_water_wakeup_counter : 0.4 : , "launcher" :
phys2_xbox_scheduler : 0 : , "launcher" :
phys2_xbox_scheduler_thread_mask : 62 : , "launcher" :
phys2_xbox_sim_thread_priority : 2 : , "launcher" : 0 is high, 2 is normal, 4 is low
phys2ui : cmd : , "cheat" : Show/hide the phys2 UI.
phys2ui_mouse_wheel_scale : 10 : , "launcher" : |