halloween_fortune_teller
Class hierarchy |
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CTFHalloweenFortuneTeller |
tf_logic_halloween_2014.cpp
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halloween_fortune_teller
is a point entity available in Team Fortress 2. It is a giant Merasmus head that casts spells on players.
Bug*:When the Fortune Teller casts the Melee Only spell, any player near a wall will be killed.
Keyvalues
- Name
(targetname)
<string> - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Red Teleport Entity
([todo internal name (i)])
<string> - Where to teleport the red team.
- Blue Teleport Entity
([todo internal name (i)])
<string> - Where to teleport the blue team.
Todo: Do these designate actual entities? Should they be target_destinations?
Inputs
EnableFortuneTelling
- Enable Fortune Telling.
DisableFortuneTelling
- Disable Fortune Telling.
StartFortuneTelling
- Starts Fortune Telling.
EndFortuneTelling
- Stops current Fortune Telling.
Outputs
OnFortuneWarning
- Sent before a fortune will be told.
OnFortuneTold
- Sent when a fortune is told.
OnFortuneCurse
- Sent when a fortune curses all players.
OnFortuneEnd
- Sent when a fortune has ended.