halloween_fortune_teller
Jump to navigation
Jump to search
Class hierarchy |
---|
CTFHalloweenFortuneTeller |
tf_logic_halloween_2014.cpp |
halloween_fortune_teller
is a point entity available in Team Fortress 2. It is a giant Merasmus head that casts spells on players.
Bug*:When the Fortune Teller casts the Melee Only spell, any player near a wall will be killed.
Keyvalues
- Name (targetname) <string>
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Red Teleport Entity ([todo internal name (i)]) <string>
- Where to teleport the red team.
- Blue Teleport Entity ([todo internal name (i)]) <string>
- Where to teleport the blue team.
Todo: Do these designate actual entities? Should they be target_destinations?
Inputs
- EnableFortuneTelling
- Enable Fortune Telling.
- DisableFortuneTelling
- Disable Fortune Telling.
- StartFortuneTelling
- Starts Fortune Telling.
- EndFortuneTelling
- Stops current Fortune Telling.
Outputs
- OnFortuneWarning
- Sent before a fortune will be told.
- OnFortuneTold
- Sent when a fortune is told.
- OnFortuneCurse
- Sent when a fortune curses all players.
- OnFortuneEnd
- Sent when a fortune has ended.