halloween_fortune_teller
		
		
		
		
		
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 Bug*:When the Fortune Teller casts the Melee Only spell, any player near a wall will be killed.
Bug*:When the Fortune Teller casts the Melee Only spell, any player near a wall will be killed.
		
	

 
|  Class hierarchy | 
|---|
| CTFHalloweenFortuneTeller | 
|  tf_logic_halloween_2014.cpp | 
halloween_fortune_teller  is a   model entity  available in  Team Fortress 2. It is a giant
 Team Fortress 2. It is a giant  Merasmus head that casts spells on players.
 Merasmus head that casts spells on players.
 Bug*:When the Fortune Teller casts the Melee Only spell, any player near a wall will be killed.
Bug*:When the Fortune Teller casts the Melee Only spell, any player near a wall will be killed.Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentnameortarget).
 Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Todo: Do these designate actual entities? Should they be target_destinations?
Inputs
- EnableFortuneTelling
- Enable Fortune Telling.
- DisableFortuneTelling
- Disable Fortune Telling.
- StartFortuneTelling
- Starts Fortune Telling.
- EndFortuneTelling
- Stops current Fortune Telling.
Outputs
- OnFortuneWarning
- Sent before a fortune will be told.
- OnFortuneTold
- Sent when a fortune is told.
- OnFortuneCurse
- Sent when a fortune curses all players.
- OnFortuneEnd
- Sent when a fortune has ended.
























