env_sprite_oriented
Jump to navigation
Jump to search
Class hierarchy |
---|
CSpriteOriented |
Sprite.cpp |
This article or section needs a screenshot to help visually convey the subject.
You can upload screenshots at Special:Upload. For help, see Help:Images.
You can upload screenshots at Special:Upload. For help, see Help:Images.
env_sprite_oriented
is a point entity available in all Source games since Alien Swarm. It is also available in Black Mesa and Mapbase. It works like env_sprite but is forced to stay in one direction instead of always turning to face the player. The sprite material needs to use $spriteorientation.
Note:The only render modes that render sprite transparency are Glow, Additive, Additive Fractional Frame, World Space Glow and Alpha Add !FGD.
Note:All
Keyvalues / Inputs / Outputs
are same as env_sprite.