env_sprite_oriented
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Note:The only render modes that render sprite transparency are Glow, Additive, Additive Fractional Frame, World Space Glow and Alpha Add !FGD.
Note:All


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CSpriteOriented |
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env_sprite_oriented
is a point entity available in all Source games since
Source 2007. It is also available in
Black Mesa and
Mapbase. It works like env_sprite but is forced to stay in one direction instead of always turning to face the player. The sprite material needs to use $spriteorientation.


Keyvalues / Inputs / Outputs
are same as env_sprite.