weapon_striderbuster
Class hierarchy |
---|
CWeaponStriderBuster |
weapon_striderbuster.cpp
|
weapon_striderbuster
is a point entity available in Half-Life 2: Episode Two. It is a sticky bomb designed to be launched at Striders with the Gravity Gun. After attaching to the strider, it must be detonated with a conventional weapon. It is referred to by characters as the "Magnusson Device".
AltNames: This entity is also tied to
prop_stickybomb
. Keyvalues
- Name
(targetname)
<string> - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Dud Bomb
(dud)
<boolean> - This strider buster is not armed. Used to create training busters.
Flags
- Don't use game_weapon_manager : [
8388608
]
Inputs
ExplodeIn
<float>- Bomb should explode in this many seconds
Outputs
OnAttachToStrider
- The strider buster has successfully attached to a strider
OnDetonate
- The strider buster has detonated
OnShatter
- The strider buster has shattered without detonating
OnShotDown
- The strider buster has been shattered by Hunters
Note:Other
Keyvalues / Inputs / Outputs
are same as prop_physics
.