weapon_striderbuster

From Valve Developer Community
Jump to: navigation, search
Class hierarchy
CWeaponStriderBuster
CPhysicsProp
CBreakableProp
CBaseProp
CBaseAnimating
CBaseEntity
weapon_striderbuster.cpp

weapon_striderbuster is a point entity available in Half-Life 2: Episode Two Half-Life 2: Episode Two. It is a sticky bomb designed to be launched at Striders with the Gravity Gun. After attaching to the strider, it must be detonated with a conventional weapon. It is referred to by characters as the "Magnusson Device".

Strider Buster introduced.jpg
Icon-Bug.pngBug:Entity crashes in Portal when physics damage is applied.  [todo tested in?]
AltNames.pngAltNames: This entity is also tied to prop_stickybomb.

Keyvalues

Name (targetname) <string>
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Dud Bomb (dud) <boolean>
This strider buster is not armed. Used to create training busters.

Flags

Don't use game_weapon_manager : [8388608]

Inputs

ExplodeIn <float>
Bomb should explode in this many seconds

Outputs

OnAttachToStrider
The strider buster has successfully attached to a strider
OnDetonate
The strider buster has detonated
OnShatter
The strider buster has shattered without detonating
OnShotDown
The strider buster has been shattered by Hunters
Note.pngNote:Other Keyvalues / Inputs / Outputs are same as prop_physics.

See Also