logic_navigation
Jump to navigation
Jump to search
This article needs more links to other articles to help integrate it into the encyclopedia. Please help improve this article by adding links that are relevant to the context within the existing text.
January 2024
January 2024
Class hierarchy |
---|
CLogicNavigation |
logic_navigation.cpp |
logic_navigation
is a point entity available in all Source games. It is used to set navigation properties on other entities. Useful to make NPCs ignore physics props in their way that they can easily push.
Note:Due to some irregularities in the base FGD, this entity's keys are best used with SmartEdit off.
Keyvalues
- Navigation Entity (target) <targetname>
- Name of the entity to set navigation properties on.
- Nav Property (navprop) <choices>
-
- Ignore : NPCs Ignore this when navigating (they'll bump into it)
- Name (targetname) <string>
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Flags
Start On : [1]
Inputs
- TurnOn
- Turn on. The Navigation Entity will have its navigation properties set.
- TurnOff
- Turn off. The Navigation Entity will have its navigation properties returned to the default settings.
- Toggle
- Toggle on/off.