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logic_navigation

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January 2024


English (en)
... Icon-Important.png
class hierarchy
CLogicNavigation defined in logic_navigation.cpp
CLogicalEntity
CServerOnlyEntity
CBaseEntity

logic_navigation is a point entity available in all Source Source games. It is used to set navigation properties on other entities. Useful to make NPCs ignore physics props in their way that they can easily push.

Note.pngNote:Due to some irregularities in the base FGD, this entity's keys are best used with SmartEdit off.

Keyvalues

Navigation Entity (target) <targetname>
Name of the entity to set navigation properties on.
Nav Property (navprop) <choices>
  • Ignore : NPCs Ignore this when navigating (they'll bump into it)

Targetname:
Name (targetname) <string>
The targetname that other entities refer to this entity by.

Flags

  •  [1] : Start On

Inputs

TurnOn
Turn on. The Navigation Entity will have its navigation properties set.
TurnOff
Turn off. The Navigation Entity will have its navigation properties returned to the default settings.
Toggle
Toggle on/off.