info_null
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Warning:This entity still counts toward the edict limit for a split second until being automatically killed upon spawning. (fixed in 
)
Code Fix:Change CNullEntity to inherit from CServerOnlyEntity instead of CBaseEntity.
Workaround:If this is an issue when not shipping your own mod binaries, adding a non-existent entity (ex: info_target_null or editor_text) to the FGD and using that will prevent the entity from being networked, as it gets discarded as an unknown entity when it tries to spawn. It will say "Attempted to create unknown entity type info_target_null!" in the console, but this can be safely ignored.
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CNullEntity |
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info_null
is a point entity available in all Source games.
It is removed as soon as it spawns. It is primarily useful as a target for pointing lights at. Another possibility is to use it during map development as a way of keeping location-based notes within the VMF file, using the entity's comments box.





Keyvalues
- Name (targetname) <string>
- Name of this entity. Can be used by compile tools as a spotlight target or a prop_static's lighting origin.
Also displayed in Hammer's 2D views and Entity Report.
See Also
- info_target - like info_null, but is not killed on map spawn.
- info_lighting - like info_null, but is removed by VBSP
- func_null - An alternative name for info_null in
Mapbase