point_changelevel
		
		
		
		
		
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Note:All entities located out of bounds will get removed
Note:The map does not transition instantly; an automatic 0.5 second fade to black is applied first. Use 
		
	
point_changelevel  is a   point entity  available in 
 Portal 2. Used to make an easy, one-way map transition. If no landmarks are present in the map, the player will spawn at the info_player_start in the destination map.
However, if the current map contains an info_landmark_exit and the destination map contains an info_landmark_entry, the player's offset relative to the exit landmark will be applied relative to the entry landmark in the next map. Effectively, this makes the entity behave more like a trigger_changelevel. This will also cause all entities to transition over; to limit what entities this applies to, use a trigger_transition. In the Portal 2 campaign, this is positioned in such a way that no entities are ever inside it.
ChangeLevelPostFade instead if you want to transition instantly.Keyvalues
- Name (targetname) <string>[ Edit ]
 - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. 
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities 
Inputs
- ChangeLevel <string>
 - Changes the level to the map name supplied as a parameter.
 
Outputs
- OnChangeLevel
 - Fired when the level is about to change.
 
See also
- Level Transitions
 - info_landmark
 - trigger_changelevel
 - trigger_transition
 - point_changelevel (only in 
) - info_changelevel (only in 

)