func_vehicleclip
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Class hierarchy |
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CFuncVehicleClip |
bmodels.cpp |
func_vehicleclip
is a brush entity available in all Source games. It acts as a functional clip or barrier affecting vehicle entities, such as the jeep or airboat. Any texture can be used, although tools/toolscontrolclip
is recommended.
Warning:This entity will set its angles to 0 0 0 upon spawning. This means if this entity is present inside rotated instances, it will not be rotated correctly!
Keyvalues
- Name (targetname) <string>
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Inputs
EnableDisable:
- Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.