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env_sporeexplosion

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January 2024
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This entity is not in the Counter-Strike: SourceDay of Defeat: SourceTeam Fortress 2Left 4 DeadLeft 4 Dead 2Counter-Strike: Global Offensive FGD by default.
See below for instructions on making it available.
class hierarchy
SporeExplosion defined in smoke_trail.cpp
CBaseParticleEntity
CBaseEntity
Example with Spawn Rate set to 40.

env_sporeexplosion is a point entity available in all Source Source games. It is a purely cosmetic bugbait spore effect. If something is needed that antlions will react to, see npc_grenade_bugbait or ai_sound.

Keyvalues

Name (targetname) <string>
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Spawn Rate (as percentage) (spawnrate) <float>
How dense the spore effect is. This percentage is not bound to 100; even values in the thousands are acceptable.
Start Disabled (StartDisabled) <boolean>
Stay dormant until activated (with theEnableinput).

Inputs

EnableDisable:

Enable / Disable
Enable/disable this entity from performing its task. It might also disappear from view.