Moderator elections are being held. See Valve Developer Community:Moderator elections for more details.
Users who would like to run for moderator must be autoconfirmed and have at least 100 edits. Users can check their own edit count at Special:Preferences.
This article's documentation is for anything that uses the Source engine. Click here for more information.

trigger_serverragdoll

From Valve Developer Community
Jump to: navigation, search
class hierarchy
CServerRagdollTrigger defined in triggers.cpp
CBaseTrigger
CBaseToggle
CBaseEntity

trigger_serverragdoll is a brush entity available in all Source Source games. It is a volume that forces any NPC inside it to create a server side ragdoll instead of a client one.

Tip.pngTip:These triggers can be used to fix undesirable cases where the ragdoll of a dead enemy falls through the ground, such as when combat occurs on top of a func_breakable or func_physbox. Simply surround the area in question with one of these triggers.
Icon-Bug.pngBug:In Left 4 Dead series Left 4 Dead series ragdolls will still be client side
Icon-Bug.pngBug:In Black Mesa Black Mesa server side ragdolls never gib before loading save.

See also