trigger_serverragdoll
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Class hierarchy |
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CServerRagdollTrigger |
triggers.cpp |
trigger_serverragdoll
is a brush entity available in all Source games. It is a volume that forces any NPC inside it to create a server side ragdoll instead of a client one.
Tip:These triggers can be used to fix undesirable cases where the ragdoll of a dead enemy falls through the ground, such as when combat occurs on top of a func_breakable or func_physbox. Simply surround the area in question with one of these triggers.
Bug:In Left 4 Dead series ragdolls will still be client side [todo tested in?]
Bug:In Black Mesa server side ragdolls never gib before loading save. [todo tested in?]