point_push
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Class hierarchy |
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CPointPush |
physobj.cpp |
point_push
is a point entity available in all Source games except Counter-Strike: Global Offensive. It is a push sphere that will push any physics props or entity that has a movement type set (e.g. NPCs) away from its origin. It will not push parented objects -- so if you want to keep some entities rooted, you can parent them temporarily to something static.
Keyvalues
- Name (targetname) <string>
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Magnitude (magnitude) <float>
- How strongly to push away from the center.
Tip:Using a negative value will draw items toward the center, creating a "gravity well" effect.
- Radius (radius) <float>
- Radius to affect items in.
- Inner radius (inner_radius) <float>
- If not zero, the LOS is calculated from a point intersecting this sphere.
- Cone of Influence (influence_cone) <integer> (in all games since ) !FGD
- The fov of the cone a physics object must be in to be affected by. (present in FGD)Confirm:Does it exist in games before Portal 2?
- Start Disabled (StartDisabled) <boolean>
- Stay dormant until activated (with the
Enable
input).
- Pitch Yaw Roll (Y Z X) (angles) <angle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Flags
Test LOS before pushing : [1]
Use angles for push direction : [2]
No falloff (constant push at any distance) : [4]
Push players : [8]
Push physics : [16]
Inputs
EnableDisable:
- Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.