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point_push

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Info.png
This entity is not in the Counter-Strike: SourceDay of Defeat: SourceTeam Fortress 2Left 4 Dead FGD by default.
See below for instructions on making it available.
Class hierarchy
CPointPush
CPointEntity
CBaseEntity
physobj.cpp
point_push can be used to re-create the Pneumatic Diversity Vent from Portal 2.

point_push is a point entity available in all Source Source games except Counter-Strike: Global Offensive Counter-Strike: Global Offensive. It is a push sphere that will push any physics props or entity that has a movement type set (e.g. NPCs) away from its origin. It will not push parented objects -- so if you want to keep some entities rooted, you can parent them temporarily to something static.

Keyvalues

Name (targetname) <string>
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Magnitude (magnitude) <float>
How strongly to push away from the center.
Tip.pngTip:Using a negative value will draw items toward the center, creating a "gravity well" effect.
Radius (radius) <float>
Radius to affect items in.
Inner radius (inner_radius) <float>
If not zero, the LOS is calculated from a point intersecting this sphere.
Cone of Influence (influence_cone) <integer> (in all games since Portal 2) !FGD
The fov of the cone a physics object must be in to be affected by. (present in Left 4 Dead 2 FGD)
Confirm:Does it exist in games before Portal 2?
Start Disabled (StartDisabled) <boolean>
Stay dormant until activated (with theEnableinput).
Pitch Yaw Roll (Y Z X) (angles) <angle>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.

Flags

Test LOS before pushing : [1]
Use angles for push direction : [2]
No falloff (constant push at any distance) : [4]
Push players : [8]
Push physics : [16]

Inputs

EnableDisable:

Enable / Disable
Enable/disable this entity from performing its task. It might also disappear from view.

See Also