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env_player_surface_trigger

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env_player_surface_trigger is a point entity available in all Source Source games.

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It monitors the material of the surface the player is standing on, and fires outputs whenever it changes to/from a specific material.

env_player_surface_trigger
Env player surface trigger.png
TypePoint entity
EngineSource Source
AvailabilityIn all games
 
class hierarchy
CEnvPlayerSurfaceTrigger defined in env_player_surface_trigger.cpp
CPointEntity
CBaseEntity

Keyvalues


Targetname:
Name (targetname) <string>
The targetname that other entities refer to this entity by.
Game Material to Watch (gamematerial) <choices>
The material to watch. When the player stands on/off this material, this entity's outputs will be fired.
Literal value Description
0 None (player's in the air)
67 Concrete
77 Metal
68 Dirt
86 Vent
71 Grate
84 Tile
83 Slosh
87 Wood
80 Computer
89 Glass
70 Flesh
73 Clip
79 Foliage
78 Sand

"Slosh" Type does not to work to detect players in volumetric water, only on solid surfaces marked with "water" or "slime" surface properties.

Inputs

Enable
Start watching the player's surface.
Disable
Stop watching the player's surface.

Outputs

OnSurfaceChangedToTarget
Fired when the player moves onto the specified game material.
OnSurfaceChangedFromTarget
Fired when the player moves off the specified game material.