tank_boss
| CTFTankBoss |
tank_boss is a model entity available in
Team Fortress 2.
Within a popfile, there are Health, Speed, StartingPathTrackNode, OnKilledOutput, and OnBombDroppedOutput that can be defined. StartingPathTrackNode defines the path_track the tank will spawn at, OnKilledOutput and OnBombDroppedOutput both target an entity and the action for the entity if the tank is killed or deploys its bomb respectively. Health defines the tank's HP while Speed defines how fast the tank moves.
Entity description
The tank used in Mann vs Machine missions. When spawned in by a popfile, it will start at the path_track entity specified by the popfile and continue until it reaches the end of the path, where it will deploy the bomb. When destroyed, it creates a tank_destruction entity.
Keyvalues
- Name (targetname) <string>
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Speed ([todo internal name (i)]) <integer>
- Speed the tank travels at, higher speeds can cause the tank to clip through geometry.
- TeamNum ([todo internal name (i)]) <choices>
- Team.
BaseFadeProp:
- Start Fade Dist (fademindist) <float>
- Distance at which the entity starts to fade.
- End Fade Dist (fademaxdist) <float>
- Max fade distance at which the entity is visible.
- If start fade is <0, the entity will disappear instantly when end fade is hit.
- If end fade is <0, the entity won't disappear at all. (This is the default behavior.)
- The values will scale appropriately if the entity is in a 3D Skybox.
- Fade Scale (fadescale) <float>
- If you specify so in worldspawn, or if the engine is running below DirectX 8 (DX7 in
), props will fade out even if the fade distances above aren't specified. This value gives you some control over when this happens: numbers smaller than 1 cause the prop to fade out at further distances, while those greater than 1 cause it to fade out at closer distances. Using 0 turns off the forced fade altogether. See also the QC command $noforcedfade.
Inputs
- SetSpeed
- Set the speed of the tank. Must be a positive value.
Note: High values will cause the tank to have difficulties navigating the path_tracks.
- SetHealth
- Set the tank's health.
- SetMaxHealth
- Set the tank's max health.
- AddHealth
- Add health to the tank.
- RemoveHealth
- Remove health from the tank.
- DestroyIfAtCapturePoint
- Destructs the tank if it reached its final path_track node.
- AddCaptureDestroyPostfix
- Sets the tank's destruction animation name's postfix. Can be used for these
- SetTeam <integer>
- Changes the entity's team.
0: Any
2: Red
3: Blue
- Ignite
- Ignite, burst into flames.
- IgniteLifetime <float>
Ignitewith the given lifetime.Todo: Before the flames extinguish, or before health reaches zero?
- IgniteNumHitboxFires <integer>
Ignitewith the given number of hitbox fires.
- IgniteHitboxFireScale <float>
Ignitewith the given hitbox fire scale.
Outputs
- OnHealthBelow90Percent
- Fired when the tank's health drops below 90 percent.
- OnHealthBelow80Percent
- Fired when the tank's health drops below 80 percent.
- OnHealthBelow70Percent
- Fired when the tank's health drops below 70 percent.
- OnHealthBelow60Percent
- Fired when the tank's health drops below 60 percent.
- OnHealthBelow50Percent
- Fired when the tank's health drops below 50 percent.
- OnHealthBelow40Percent
- Fired when the tank's health drops below 40 percent.
- OnHealthBelow30Percent
- Fired when the tank's health drops below 30 percent.
- OnHealthBelow20Percent
- Fired when the tank's health drops below 20 percent.
- OnHealthBelow10Percent
- Fired when the tank's health drops below 10 percent.
- OnKilled
- Fired when the tank's health drops to 0.
- OnIgnite
- Fired when this object catches fire.