tf_bonus_duck_pickup
		
		
		
		
		
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|  Class hierarchy | 
|---|
| CBonusDuckPickup | 
|  entity_halloween_pickup.cpp | 
tf_bonus_duck_pickup  is a   model entity  available in  Team Fortress 2.
The duck that the player and map's objectives drop during End of the Line.
 Team Fortress 2.
The duck that the player and map's objectives drop during End of the Line.
Keywords
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentnameortarget).
 Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Auto-Materialize (automaterialize) <boolean>
- Whether the pickup will automatically re-materialize after 10 seconds.
- Model (powerup_model) <string>
- Changes the model to something other than the default.
TeamNum:
- Start Disabled (StartDisabled) <boolean>
- Stay dormant until activated (with theEnableinput).
Inputs
EnableDisable:
- Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.
- Toggle
- Toggles the enabled/disabled status of the entity.
Outputs
- OnPlayerTouch !FGD
- Sent when the entity is picked up by a player.
























