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trigger

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Info.png
This entity is not in the FGD by default.
It should not be put directly in a map.
Class hierarchy
CBaseTrigger
CBaseToggle
CBaseEntity
triggers.cpp

trigger is a brush entity available in all Source Source games. It's a generic trigger entity from which all triggers inherit.

Note.pngNote:Mostly useless entity that exists most likely for debugging purposes (similarly to funCBaseFlex). During spawning important method InitTrigger is not called which would normally set up its model and other collision related properties

See also