weapon_cubemap
weapon_cubemap
is a point entity available in all Source games before Left 4 Dead.
It is also available in some newer games through mods or natively:
- Counter-Strike: Global Offensive: Not natively supported
- Left 4 Dead 2: Not natively supported
- Portal 2: Does have it in a working condition but needs the model from another game
- Portal 2: Community Edition: Implemented natively
Implementation
If your game does not have weapon_cubemap
, rifle scopes could be used, such as the hunting rifle in Left 4 Dead 2 or the AWP in CS:GO, as alternatives.
Community mods have been made to implement weapon_cubemap
into games that do not support it natively:
- Counter-Strike: Global Offensive: Tutorial by TopHattWaffle and Zool Smith
- Left 4 Dead 2: Tutorial by MrFunreal
Entity Description
This entity gives the player a set of spheres models/shadertest/envballs.mdl
, each with different reflective surfaces. It is used for checking cubemaps.
The commands to receive the weapon_cubemap
(typed into the console) is either impulse 81
or give weapon_cubemap
.
These commands are considered cheats, meaning that sv_cheats
or developer mode must be enabled for them to work.
You can switch to this weapon (after having received it) by typing use weapon_cubemap
.
bind "X" "impulse 81"; "use weapon_cubemap"
will bind it to the X key. (You may need to press it twice the first time you use it in a map.)FGD Code
@PointClass base(Weapon,Targetname, Parentname) studio("models/shadertest/envballs.mdl") = weapon_cubemap : "Cubemap"[]