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weapon_cubemap

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Info.png
This entity is not in the FGD by default.
See below for instructions on making it available.
weapon_cubemap in Half-Life 2 Half-Life 2.
Class hierarchy
CWeaponCubemap
CBaseCombatWeapon
CBaseAnimating
CBaseEntity
weapon_cubemap.cpp

weapon_cubemap is an entity available in Half-Life 2 series Half-Life 2 series, Portal (series) Portal (series), and Portal 2: Community Edition Portal 2: Community Edition.

This entity gives the player a set of spheres models/shadertest/envballs.mdl, each with different reflective surfaces. It is used for checking cubemaps.

The commands to get it (typed into the console) are either impulse 81 or give weapon_cubemap. These commands are considered cheats, meaning that sv_cheats must be enabled for them to work.
You can switch to this weapon (after having received it) by typing use weapon_cubemap.

Tip.pngTip:To equip and draw the weapon for quick work, developers can bind this command to a specific key. For instance, typing bind "X" "impulse 81"; "use weapon_cubemap" will bind it to the X key. (You may need to press it twice the first time you use it in a map.)
Note.pngNote:Portal 2 does have it in a working condition but needs the model from another game

Workarounds

If your game does not have weapon_cubemap, rifle scopes could be used, such as the hunting rifle in Left 4 Dead 2 Left 4 Dead 2, the AWP in Counter-Strike: Global Offensive CS:GO or the weapon_crossbow in Black Mesa Black Mesa, as alternatives.
Community mods have been made to implement it into games that do not support it natively:

FGD Code

@PointClass base(Weapon,Targetname, Parentname) studio("models/shadertest/envballs.mdl") = weapon_cubemap : "Cubemap"[]