npc_kleiner
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npc_kleiner
is a point entity available in Half-Life 2, Half-Life 2: Episode One, Half-Life 2: Episode Two, Half-Life 2: Deathmatch, and Black Mesa.
Dr. Kleiner is one of the survivors from Black Mesa, leading the fight against the Combine.
Note:Some keyvalues, spawnflags, effect flags, inputs, or outputs might not affect an NPC, based on the functionality and coding of the NPC.
Important:In Black Mesa this NPC is copy of npc_human_scientist_kleiner.
Bug:In Black Mesa: Definitive Edition death of this NPC causes game to crash, instead of causing screen to fade and message about failed mission. Not in Black Mesa 2012. [todo tested in?]
Bug:In Black Mesa: Definitive Edition follow of this NPC causes game to crash.
Confirm:Is it also in Black Mesa 2012 ?
Confirm:Is there a way to fix this ?
[todo tested in?]Keyvalues
TalkNPC:
- Use Sentence (UseSentence) <string>
- Sentence spoken when the NPC gets +used by a player
- Un-Use Sentence (UnUseSentence) <string>
- Sentence spoken NPC gets used again
- Don't Use Speech Semaphore (DontUseSpeechSemaphore) <boolean>
- Friendly NPCs are not allowed to speak if another friendly NPC is speaking. In some cases, we don't want speaking NPCs to prevent other NPCs from speaking (for instance, if there is a friendly NPC speaking for a long time on a monitor). To make this NPC not prevent other NPCs from talking, make it not grab the semaphore when it speaks.
CBaseCombatCharacter:
CAI_BaseNPC:
DamageFilter:
|
- Model (model) <model path>
- Worldmodel
Flags
Wait Till Seen : [1]
Gag : [2]
Fall to ground (unchecked means teleport to ground) : [4]
Efficient : [16]
Wait For Script : [128]
Long Visibility/Shoot : [256]
Fade Corpse : [512]
Template NPC : [2048]
Note:This flag is disabled in episodic for player companions, because the
StartScripting input does this.Don't drop weapons : [8192]
|
Inputs
TalkNPC:
- SpeakResponseConcept <string> (in all games since )
- Speak the specified response concept immediately.
CAI_BaseNPC:
CBaseCombatCharacter:
DamageFilter: |
Outputs
|
Categories:
- TODO rewrite lang to LanguageBar
- Half-Life 2 entities
- Half-Life 2 point entities
- Half-Life 2: Episode One entities
- Half-Life 2: Episode One point entities
- Half-Life 2: Episode Two entities
- Half-Life 2: Episode Two point entities
- Half-Life 2: Deathmatch entities
- Half-Life 2: Deathmatch point entities
- Black Mesa entities
- Black Mesa point entities
- NPC entities
- Pages with uncategorized bugs
- Half-Life 2 NPCs