tf_logic_robot_destruction
tf_logic_robot_destruction
is a point entity available in Team Fortress 2.
Entity description
The master control entity for the robot destruction game mode. It is the base entity used by Tf logic player destruction.
Keyvalues
- blue_respawn_time
(???)
<float> - The base respawn time for BLU team
- red_respawn_time
(???)
<float> - The base respawn time for RED team
- loser_respawn_bonus_per_bot
(???)
<float>
- max_points
(???)
<integer> - The number of cores to collect to win a round
- max_robots
(???)
<integer> - The maximum number of robots active at the same time
- score_interval
(???)
<float> - How often a robot should score a point while hacking
Base:
- Parent
(parentname)
<targetname> - Maintain the same initial offset to this entity. An attachment point can also be used if separated by a comma at the end. (
parentname [targetname],[attachment]
)Tip:Entities transition to the next map with their parentsTip:phys_constraint
can be used as a workaround if parenting fails.
- Origin (X Y Z)
(origin)
<coordinates> - The position of this entity's center in the world. Rotating entities typically rotate around their origin.Note:Hammer does not move the entities accordingly only in the editor.
- Pitch Yaw Roll (X Y Z)
(angles)
<angle> - This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.Note:This works on brush entities, although Hammer doesn't show the new angles.
- Classname
(classname)
<string> !FGD - Determines the characteristics of the entity before it spawns. Tip:Changing this on runtime still has use, like making matching an entry in S_PreserveEnts will persist the entity on new rounds!
- Spawnflags
(spawnflags)
<flags> !FGD - Toggles exclusive features of an entity, its specific number is determined by the combination of flags added.
Inputs
Base:
AddContext
<string>- Adds to the entity's list of response contexts. See Context.
AddOutput
<string>- Assigns a new keyvalue/output on this entity. For keyvalues, some rely on extra necessary code to be ran and won't work if its simply just changed through this input. There is a strict format that must be followed:
// Format of changing KeyValues: "AddOutput [key] [value]"
//// Raw text:
"OnUser1" "!self,AddOutput,targetname new_name"
// Format of adding an Output: "AddOutput {targetname}:{inputname}:{parameter}:{delay}:{max times to fire, -1 means infinite}"
//// Raw text:
"OnUser1" "!self,AddOutput,OnUser1:SetParent:!activator:0.0:-1"
// Arguments can be left blank, but the empty blank should still be contained.
//// Raw text:
"OnUser1" "!self,AddOutput,OnUser1:ClearParent::0.0:-1"
|
ClearContext
- Removes all contexts from this entity's list.
ClearParent
- Removes this entity from the the movement hierarchy, leaving it free to move independently.
FireUser1
toFireUser4
- Fires the respective
OnUser
outputs; see User Inputs and Outputs.
Kill
- Removes this entity and any entities parented to it from the world.
KillHierarchy
- Functions the same as
Kill
, although this entity and any entities parented to it are killed on the same frame, being marginally faster thanKill
input.
RemoveContext
<string>- Remove a context from this entity's list. The name should match the key of an existing context.
SetParent
<string>- Move with this entity. See Entity Hierarchy (parenting).
SetParentAttachment
<string>- Change this entity to attach to a specific attachment point on its parent. The entity will teleport so that the position of its root bone matches that of the attachment. Entities must be parented before being sent this input.
SetParentAttachmentMaintainOffset
<string>- As above, but without teleporting. The entity retains its position relative to the attachment at the time of the input being received.
Outputs
OnBlueFirstFlagStolen
- Sent when blue's first flag gets stolen.
OnBlueFlagStolen
- Sent when a flag gets stolen from blue.
OnBlueHasPoints
- Sent when Blue goes from 0 to any points
OnBlueHitMaxPoints
- Sent when Blue hits the max points.
OnBlueLeaveMaxPoints
- Sent when blue goes from max points to fewer.
OnBlueHitZeroPoints
- Sent when Blue hits 0 points.
OnBlueLastFlagReturned
- Sent when blue's last stolen flag gets returned.
OnBlueFinalePeriodEnd
- Sent when the blue finale period ends.
OnRedFirstFlagStolen
- Sent when red's first flag gets stolen.
OnRedFlagStolen
- Sent when a flag gets stolen from red.
OnRedHasPoints
- Sent when Red goes from 0 to any points
OnRedHitMaxPoints
- Sent when Red hits the max points.
OnRedLeaveMaxPoints
- Sent when red goes from max points to fewer.
OnRedHitZeroPoints
- Sent when red hits 0 points.
OnRedLastFlagReturned
- Sent when red's last stolen flag gets returned.
OnRedFinalePeriodEnd
- Sent when the blue finale period ends.
Base:
OnUser1
toOnUser4
- These outputs each fire in response to the firing of the like-numbered
FireUser1
toFireUser4
Input; see User Inputs and Outputs.
See also
- item_bonuspack - A Power Core dropped by the Robot Destruction robots.
- tf_robot_destruction_spawn_group - Control a group of robot spawns and their hud elements. Use in conjunction with the below.
- tf_robot_destruction_robot_spawn - Robot Spawn point for its respective spawn group. Use in conjunction with the above.