weapon_mp5navy

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C++ Class hierarchy
CWeaponMP5Navy
CWeaponCSBaseGun
CWeaponCSBase
CBaseCombatWeapon
CBaseAnimating
CBaseEntity
C++ weapon_mp5navy.cpp
The K&M Sub-Machine Gun in Counter-Strike: Source.

weapon_mp5navy is a model entity available in Counter-Strike: Source Counter-Strike: Source and Counter-Strike: Global Offensive Counter-Strike: Global Offensive.

The HK MP5 (fictional name K&M Sub-Machine Gun) is a sub-machine gun that uses ammo_9mm ammunition.

Icon-Bug.pngBug:Attempting to spawn this weapon in CSGO will crash the game!


KeyValues

CS:S Weapon:

Ammo (ammo) <integer> (only in Counter-Strike: Source)
Amount of reserve ammo to be added. Fallback value is 0. !FGD


Flags

Start Constrained : [1]
Prevents the model from moving.
Deny Player Pickup : [2] !FGD
Prevents player from being able to pick up the weapon.


Outputs

CS:S Weapon:

OnPlayerUse
!activator = player
!caller = this entity
Fires when a player +uses this weapon. Does not fire if the weapon is picked up successfully.
OnPlayerPickup
!activator = player
!caller = this entity
Fires when a player picks this weapon up.
OnCacheInteraction  !FGD
!activator = player
!caller = this entity
When dropped, fires every tick on player touch.
OnNPCPickup  !FGD
!activator = NPC
!caller = this entity
Fires when an NPC picks up this weapon. Bots are considered players, so this output has no functionality.
Counter-Strike: Source Hostages might be NPCs, but they don't pick weapons up.

See Also