phys_torque
Jump to navigation
Jump to search
phys_torque
is a point entity available in all Source games. It is an angular thruster. Use it to apply angular force to an entity.
Keyvalues
- Angular Acceleration (force) <string>
- Axial acceleration acting on the object.
- Rotation Axis (axis) <vector>
- The point to the Origin of the entity whose line the rotation axis.
ForceController:
- Attached Object (attach1) <targetname>
- Object to apply the force to.
- Time of Force (0=inf) (forcetime) <float>
- Automatic shut-off after this time has passed. A value of 0 means to stay on forever or until deactivated.
Flags
ForceController:
- Start On : [1]
- Thrust is on by default (will turn off in forcetime)
- Apply Force : [2]
- Apply linear force (if off, torque only)
- Apply Torque : [4]
- Apply rotational force (torque - if off, linear only)
- Orient Locally : [8]
- Maintain local relationship with the attached object
- Ignore Mass : [16]
- Impulse is independent of object's mass (impulse is acceleration NOT force)
Inputs
ForceController:
- Activate
- Turn the force on
- Deactivate
- Turn the force off
- Scale <float>
- Set Force Scale
Outputs
ForceController: