func_ladderendpoint
		
		
		
		
		
		Jump to navigation
		Jump to search
		
Note:This entity is functional only if in the given game func_useableladder is also functional
Risk of Confusion:This is a point entity despite the name starting with func_ (which is usually used for brush entities).  
		
	
This entity is obsolete. Its use is discouraged. It may only exist/function in older engine branches. 
It has since been deprecated by: using func_useableladder directly.
It has since been deprecated by: using func_useableladder directly.
| CFuncLadderEndPoint | 
func_ladderendpoint  is a   point entity  available in all 
 Source games. 
It is used by making two of these entities pointing at each other using the target keyvalue representing two points between which func_useableladder will be created at level activation time and afterward these two entities are deleted. It's better to use func_useableladder directly instead. This was left in only for backwards-compatibility!
To be valid, a full-sized player hull traced between the start and end points must not be obstructed at level activation time (warning should be left in console if this is not followed).
Keyvalues
- Name (targetname) <string>[ Edit ]
 - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. 
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities 
- Other (target) <targetname>
 - A ladder goes between any two func_ladderendpoints pointing at each other.