game_end
Class hierarchy |
---|
CGameEnd |
maprules.cpp
|
game_end
is a point entity available in all Source games. It ends a multiplayer game. It does not work in single-player games. The Valve single-player maps end the game with a point_clientcommand passing startupmenu force
to the console.
Note:The properties of this entity apply to the whole map. Multiple instances of this entity within a map may cause errors.
Bug:In Black Mesa this entity is broken. The only what it does - show score board (that you are able to hide with TAB) and disable return from weapon recoil. Map doesn't change/restart, players still available to play and kill each other. Use game_round_win instead. [todo tested in?]
Keyvalues
- Name
(targetname)
<string> - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Master (obsolete)
(master)
<string> - Legacy support: The name of a master entity. If the master hasn't been activated, this entity will not activate.
Inputs
EndGame
- End the multiplayer game.