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game_end

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class hierarchy
CGameEnd defined in maprules.cpp
CRulePointEntity
CRuleEntity
CBaseEntity
Game end.png

game_end is a point entity available in all Source Source games. It ends a multiplayer game. It does not work in single-player games. The Valve single-player maps end the game with a point_clientcommand passing startupmenu force to the console.

Note.pngNote:The properties of this entity apply to the whole map. Multiple instances of this entity within a map may cause errors.
Icon-Bug.pngBug:In Black Mesa Black Mesa this entity is broken. The only what it does - show score board (that you are able to hide with TAB) and disable return from weapon recoil. Map doesn't change/restart, players still available to play and kill each other. Use game_round_win instead.

Keyvalues


Targetname:
Name (targetname) <string>
The targetname that other entities refer to this entity by.
Master (obsolete) (master) <string>
Legacy support: The name of a master entity. If the master hasn't been activated, this entity will not activate.

Inputs

EndGame
End the multiplayer game.