env_rotorshooter
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Class hierarchy |
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CRotorWashShooter |
effects.cpp |
env_rotorshooter
is a point entity available in all Source games. It creates gibs when it's within the influence of a helicopter's rotor wash. Ideal for stirring up dust sprites from beneath a helicopter.
Keyvalues
- Time Under Rotor (rotortime) <float>
- The average time it has to be under the rotor before it shoots a gib.
- Time variance (rotortimevariance) <float>
- The random amount to vary the time it has to be under the rotor before it shoots a gib.
Note:Other
Keyvalues / Inputs / Outputs
are same as env_shooter.