prop_door_rotating_checkpoint
Class hierarchy |
---|
CPropDoorRotatingCheckpoint |
prop_door_rotating_checkpoint
is a point entity available in Left 4 Dead series. It is a special variant of prop_door_rotating
for checkpoint doors in the world.
It's used by info_changelevel
to determine when to start the transition to the next map when all Survivors stand inside. If the door is closed and all Survivors are inside a properly set-up checkpoint the transition will start. If the door is not present, the transition starts immediately when all Survivors enter.
In Versus mode, the starting checkpoint door cannot be closed and is opened automatically if it remains closed for the amount of seconds specified in versus_force_start_time
.
prop_door_rotating
page also applies hereKeyvalues / Inputs / Outputs
are same as prop_door_rotating
.Convars
Cvar/Command | Parameters or default value | Descriptor | Effect |
---|---|---|---|
z_checkpoint_debug | 0 | boolean | Todo: Effect description. |
versus_force_start_time | 90 | seconds | Starts versus game after this amount of time, even if survivors are still inside the safe room |
Gallery
Models used in official maps. 'Exit' and 'Dead End' signs should be usually facing inside of the saferoom. The models 0x
and -0x
differ by having hinge on the opposite side. For each of these models there's also static version with _static
at the end which are usable as prop_static
.
See also
prop_door_rotating
- Door creation
- WiseDoor - example use and illustration of doors.