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item_healthkit_small

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item_healthkit_small is a point entity available in Team Fortress 2 Team Fortress 2.

A tiny healthkit.

Entity Description

Health kit entity - small size. Restores 20.5% health.

Keyvalues

Name (targetname) <string>
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Pitch Yaw Roll (Y Z X) (angles) <angle>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
TeamNum:
Initial Team (TeamNum) <choices>
Which Team the entity belongs / is assigned to on spawn
  • 0: None
  • 1: Spectator/Halloween Souls Team Fortress 2
  • 2: RED Team Fortress 2
  • 3: BLU/Robots Team Fortress 2
  • 5: Halloween Bosses (only in Team Fortress 2) !FGD


Start Disabled (StartDisabled) <boolean>
Stay dormant until activated (with theEnableinput).
Model ([todo internal name (i)]) <choices>
Changes the in-game model to something other than the default model. Not shown in Hammer.
Value Description
Default models/items/medkit_small.mdl
Halloween Candy Bar models/props_halloween/halloween_medkit_small.mdl
Birthday Cake small models/items/medkit_small_bday.mdl !FGD
Dalokohs Bar on a plate models/workshop/weapons/c_models/c_chocolate/plate_chocolate.mdl !FGD
Fishcake Bar on a plate models/workshop/weapons/c_models/c_fishcake/plate_fishcake.mdl !FGD
Second Banana on a plate models/items/banana/plate_banana.mdl !FGD
Auto-Materialize (AutoMaterialize) <boolean>
Automatically respawns the health kit after it has been picked up (this is the standard behaviour). Additionally, disabling this option allows respawning the kit with the Enable input.

Inputs

EnableDisable:

Enable / Disable
Enable/disable this entity from performing its task. It might also disappear from view.
  • Toggle
Toggles the enabled/disabled status of the entity.

Outputs

  • OnPlayerTouch
Sent when the entity is picked up by a player.