weapon_sniper_scout_spawn
		
		
		
		
		
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weapon_sniper_scout_spawn  is a   model entity  available in  Left 4 Dead 2. It is possible spawn point for Steyr Scout sniper rifle. Originally this weapon, ported from Counter-Strike: Source, was exclusive to German players using the Censored version, until it was made available for everyone in the "Last Stand" update (September 2020).
 Left 4 Dead 2. It is possible spawn point for Steyr Scout sniper rifle. Originally this weapon, ported from Counter-Strike: Source, was exclusive to German players using the Censored version, until it was made available for everyone in the "Last Stand" update (September 2020).
Flags
- Enable Physics : [1]
- Must Exist : [2]
- Absorb any dropped weapon type : [4]
- Infinite items (overrides count) : [8]
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentnameortarget).
 Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Count (count) <integer>
- Max number of weapons given before disappearing.
- Weapon Skin (weaponskin) <integer>
- Some weapons have multiple versions of their textures, called skins. Set this to a number other than -1 to make the given weapon use that skin instead of the default.
- Glow Range (glowrange) <float>
- Set a custom glow range for this spawner. 0 means use the default range.
- Glow Backface Multiple (glowbackfacemult) <float> !FGD
- If this object has a glow effect, multiply the effect by this much on the sides of the object that are facing away from the viewer.
See Also
- weapon_sniper_military_spawn
- weapon_hunting_rifle_spawn
- weapon_sniper_awp_spawn
- weapon_spawn
- info_map_parameters
- info_map_parameters_versus
- weapon_sniper_scout
























