info_goal_infected_chase
		
		
		
		
		
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 Placement Tip:Put this in hierarchy with the escape vehicle or with a func_tracktrain to make all the infected in the map chase it!
Placement Tip:Put this in hierarchy with the escape vehicle or with a func_tracktrain to make all the infected in the map chase it!
 Note:In
Note:In  Left 4 Dead 2 it's spawned when vomitjar_projectile breaks to attract commons
 Left 4 Dead 2 it's spawned when vomitjar_projectile breaks to attract commons
		
	
|  Class hierarchy | 
|---|
| CInfoGoalInfectedChase | 
info_goal_infected_chase  is a   point entity  available in 
 Left 4 Dead series. It attracts common infected like the vomit jar to give them something to do during outros.
 Left 4 Dead series. It attracts common infected like the vomit jar to give them something to do during outros. 
 Placement Tip:Put this in hierarchy with the escape vehicle or with a func_tracktrain to make all the infected in the map chase it!
Placement Tip:Put this in hierarchy with the escape vehicle or with a func_tracktrain to make all the infected in the map chase it! Note:In
Note:In  Left 4 Dead 2 it's spawned when vomitjar_projectile breaks to attract commons
 Left 4 Dead 2 it's spawned when vomitjar_projectile breaks to attract commonsKeyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentnameortarget).
 Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Inputs
- Enable
- Start attracting all infected in the map.
- Disable
- Stop attracting infected.