item_ammo_pistol_large
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CItem_LargeBoxSRounds defined in ![]() item_ammo.cpp
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item_ammo_pistol_large
is a point entity available in Half-Life 2,
Half-Life 2: Episode One,
Half-Life 2: Episode Two, and
Half-Life 2: Deathmatch. It's a large box of 9mm ammunition for the semi-automatic pistol, containing five times as much ammo as an
item_ammo_pistol
would.
The amount of ammo the box will contain depends on the current difficulty setting:
- Easy: 120
- Normal: 100
- Hard: 60
![Icon-Bug.png](/w/images/thumb/b/b4/Icon-Bug.png/10px-Icon-Bug.png)
![Note.png](/w/images/thumb/c/cc/Note.png/10px-Note.png)
Keyvalues
- Name
(targetname)
<string> - The targetname that other entities refer to this entity by.
Flags
- [
1
] : Start Constrained
Spawns with motion disabled.
Outputs
Item:
OnPlayerTouch
- Fires when the player touches this item.
!activator
is the player.
OnCacheInteraction
- This output fires when the player proves they have "found" this item.
- Fires on:
- Player Touch (whether or not player actually acquires the item).
- Picked up by
+use
. - Picked up by gravity gun.
- Punted by gravity gun.
See Also
Categories:
- CBaseAnimating
- Half-Life 2 entities
- Half-Life 2 point entities
- Half-Life 2: Episode One entities
- Half-Life 2: Episode One point entities
- Half-Life 2: Episode Two entities
- Half-Life 2: Episode Two point entities
- Half-Life 2: Deathmatch entities
- Half-Life 2: Deathmatch point entities
- Pages with uncategorized bugs
- Items