item_ammo_pistol_large
		
		
		
		
		
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Bug:When placing the entity, the Hammer model preview cannot find a model due to the model used not having been updated, instead displaying the large red "ERROR" model. This issue is in Hammer-only and the entity works fine in the game. You can fix this by editing the studiomodel for the entity in the FGD.  [todo tested in ?]
Note: The item_ammo_pistol_large looks exactly identical in-game to the item_ammo_pistol entity
		
	
| CItem_LargeBoxSRounds | 
item_ammo_pistol_large  is a   model entity  available in 
 Half-Life 2 series. It's a large box of 9mm ammunition for the semi-automatic pistol, containing five times as much ammo as an item_ammo_pistol would.
The amount of ammo the box will contain depends on the current difficulty setting:
- Easy: 120
 - Normal: 100
 - Hard: 60
 
Keyvalues
- Name (targetname) <string>[ Edit ]
 - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. 
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities 
Flags
- Start Constrained : [1]
 - Spawns with motion disabled.
 
Outputs
Item:
- OnPlayerTouch
 - Fires when the player touches this item. !activator is the player.
 
- OnCacheInteraction
 - This output fires when the player proves they have "found" this item.
 - Fires on:
- Player Touch (whether or not player actually acquires the item).
 - Picked up by +use.
 - Picked up by gravity gun.
 - Punted by gravity gun.