item_ammo_pistol_large

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class hierarchy
CItem_LargeBoxSRounds defined in item_ammo.cpp
CItem
CBaseAnimating
CBaseEntity
Item ammo pistol.png

item_ammo_pistol_large is a point entity available in Half-Life 2 Half-Life 2, Half-Life 2: Episode One Half-Life 2: Episode One, Half-Life 2: Episode Two Half-Life 2: Episode Two, and Half-Life 2: Deathmatch Half-Life 2: Deathmatch. It's a large box of 9mm ammunition for the semi-automatic pistol, containing five times as much ammo as an item_ammo_pistol would.

The amount of ammo the box will contain depends on the current difficulty setting:

  • Easy: 120
  • Normal: 100
  • Hard: 60
Icon-Bug.pngBug:When placing the entity, the Hammer model preview cannot find a model due to the model used not having been updated, instead displaying the large red "ERROR" model. This issue is in Hammer-only and the entity works fine in the game. You can fix this by editing the studiomodel for the entity in the FGD.
Note.pngNote: The item_ammo_pistol_large looks exactly identical in-game to the item_ammo_pistol entity

Keyvalues

Name (targetname) <string>
The targetname that other entities refer to this entity by.

Flags

  •  [1] : Start Constrained
       Spawns with motion disabled.

Outputs

Item:

OnPlayerTouch
Fires when the player touches this item. !activator is the player.
OnCacheInteraction
This output fires when the player proves they have "found" this item.
Fires on:
  • Player Touch (whether or not player actually acquires the item).
  • Picked up by +use.
  • Picked up by gravity gun.
  • Punted by gravity gun.

See Also