info_hang_lighting
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Class hierarchy |
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CPointEntity |
info_hang_lighting
is a point entity available in Left 4 Dead series. It's automatically created when player hangs from ledge and it's set as their lighting origin.
Note:Special property of entity having this classname is that when CTerrorPlayer's ResetLightingOrigin method is called it checks if their current lighting origin entity's classname is info_hang_lighting and then removes it
Bug:If player's SetLightingOrigin input is used during hanging the
info_hang_lighting
is not removed [todo tested in?]Bug:Going idle or taking over a character while hanging removes info_hang_lighting which results in situation shown in third example [todo tested in?]