info_hang_lighting
		
		
		
		
		
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 Note:Special property of entity having this classname is that when CTerrorPlayer's ResetLightingOrigin method is called it checks if their current lighting origin entity's classname is info_hang_lighting and then removes it
Note:Special property of entity having this classname is that when CTerrorPlayer's ResetLightingOrigin method is called it checks if their current lighting origin entity's classname is info_hang_lighting and then removes it
 Bug:If player's SetLightingOrigin input is used during hanging the
Bug:If player's SetLightingOrigin input is used during hanging the 
 Bug:Going idle or taking over a character while hanging removes info_hang_lighting which results in situation shown in third example  [todo tested in ?]
Bug:Going idle or taking over a character while hanging removes info_hang_lighting which results in situation shown in third example  [todo tested in ?]
		
	
|  Class hierarchy | 
|---|
| CPointEntity | 
info_hang_lighting  is a   point entity  available in 
 Left 4 Dead series. It's automatically created when player hangs from ledge and it's set as their lighting origin.
 Left 4 Dead series. It's automatically created when player hangs from ledge and it's set as their lighting origin.
 Note:Special property of entity having this classname is that when CTerrorPlayer's ResetLightingOrigin method is called it checks if their current lighting origin entity's classname is info_hang_lighting and then removes it
Note:Special property of entity having this classname is that when CTerrorPlayer's ResetLightingOrigin method is called it checks if their current lighting origin entity's classname is info_hang_lighting and then removes it Bug:If player's SetLightingOrigin input is used during hanging the
Bug:If player's SetLightingOrigin input is used during hanging the info_hang_lighting is not removed  [todo tested in ?] Bug:Going idle or taking over a character while hanging removes info_hang_lighting which results in situation shown in third example  [todo tested in ?]
Bug:Going idle or taking over a character while hanging removes info_hang_lighting which results in situation shown in third example  [todo tested in ?]


