This article's documentation is for anything that uses the Source engine. Click here for more information.

info_game_event_proxy

From Valve Developer Community
Jump to: navigation, search
class hierarchy
CInfoGameEventProxy
CPointEntity
CBaseEntity

info_game_event_proxy is a point entity available in all Source Source games since Left 4 Dead Left 4 Dead.

It is an entity that triggers a game event (for example show a hint).

Note.pngNote:Whenever a hint is shown to the player, a count of how many times the player was notified is recorded in the save/game_instructor_counts.txt file which is found in the Left 4 Dead save folder. After a certain threshold, certain tips will no longer show up, possibly depending on how many success entries. If you want hints to begin showing up again, open your game_instructor_counts.txt file and delete the corresponding thread, or load up the game and enter gameinstructor_reset_counts in the console(the latter will reset all of the instructor lessons.)

Keyvalues

Event Name (event_name) <string>
The event to trigger by name from modevents.res
Range (in feet) (range) <float>
Distance that the player must be before the event is generated.

Targetname:
Name (targetname) <string>
The targetname that other entities refer to this entity by.

EnableDisable:

Start Disabled (StartDisabled) <boolean>
Stay dormant until activated (with theEnableinput).

Flags

  •  [1] : Automatically detect visibility

Inputs

GenerateGameEvent
Generate the event on input. (This entity is sent as the SUBJECT)

EnableDisable:

Enable
Disable
Enable/disable this entity from performing its task. It might also disappear from view.

List of events used in Left 4 Dead 2 official maps

explain_junkyard_fuel
explain_gas_can_panic
explain_save_items
explain_return_item
explain_carousel_button
explain_train_lever
explain_float
explain_sewer_run
explain_shack_button
explain_gun_shop
c1m4_scavenge_instructions
explain_radio
gameinstructor_draw
explain_panic_button
explain_van_panic
explain_pre_radio
strongman_bell_knocked_off
explain_c1m4_finale
explain_bridge
explain_sewer_gate
explain_start_generator
explain_perimeter
explain_DLC3barrels
explain_scavenge_goal
explain_coaster_stop
explain_disturbance
explain_vehicle_arrival
explain_elevator_button
explain_survival_radio
explain_DLC3lift_lever
explain_survival_generic
explain_decon
explain_lighthouse_generator
temp_c4m3_return_to_boat
explain_mall_alarm
explain_scavenge_leave_area
explain_drawbridge
success_checkpoint_button_used
explain_bridge_button
explain_container_drop
explain_restart_generator
started_pre_radio
explain_store_alarm
stashwhacker_game_won
explain_lighthouse_finale_event
explain_burger_sign
explain_train_exit
explain_coaster
explain_mall_window
explain_c6m3_finale
explain_hatch_button
explain_c3m4_radio1
explain_DLC3door
explain_container_ready
explain_stage_finale_start
explain_hotel_elevator_doors
explain_ferry_button
explain_gates_are_open
explain_DLC3radio
explain_DLC3howitzer
explain_impound_lot
explain_deactivate_alarm
explain_store_item
explain_survival_alarm
explain_c3m4_rescue
explain_lift_button
explain_survival_carousel
explain_DLC3repair_generator
explain_emergency_door
explain_pre_drawbridge
explain_decon_wait
waiting_checkpoint_button_used
explain_stage_survival_start
explain_church_door
explain_c3m4_radio2
explain_DLC3generator_button
explain_gun_shop_tanker
explain_crane
explain_c2m4_ticketbooth
temp_c4m1_getgas
explain_stage_lighting
explain_mainstreet
explain_store_item_stop
gameinstructor_nodraw
explain_train_boss
explain_onslaught
explain_carousel_destination

See also