This article's documentation is for anything that uses the Source engine. Click here for more information.

info_game_event_proxy

From Valve Developer Community
Jump to: navigation, search
Class hierarchy
CInfoGameEventProxy
CPointEntity
CBaseEntity

info_game_event_proxy is a point entity available in all Source Source games since Left 4 Dead Left 4 Dead.

It is an entity that triggers a game event (for example show a hint).

Note.pngNote:Whenever a hint is shown to the player, a count of how many times the player was notified is recorded in the save/game_instructor_counts.txt file which is found in the Left 4 Dead save folder. After a certain threshold, certain tips will no longer show up, possibly depending on how many success entries. If you want hints to begin showing up again, open your game_instructor_counts.txt file and delete the corresponding thread, or load up the game and enter gameinstructor_reset_counts in the console(the latter will reset all of the instructor lessons.)

Keyvalues

Name (targetname) <string>
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Event Name (event_name) <string>
The event to trigger by name from modevents.res
Range (in feet) (range) <float>
Distance that the player must be before the event is generated.
Start Disabled (StartDisabled) <boolean>
Stay dormant until activated (with theEnableinput).

Flags

Automatically detect visibility : [1]
Fire Automatically When First Seen : [1]
(only in Left 4 Dead series)

Inputs

GenerateGameEvent
Generate the event on input. (This entity is sent as the SUBJECT)

EnableDisable:

Enable / Disable
Enable/disable this entity from performing its task. It might also disappear from view.

List of events used in Left 4 Dead 2 official maps

Event Explain description
explain_junkyard_fuel Pump fuel to start the crane...
Be ready to fight the horde
explain_gas_can_panic Destroy the barricade...
explain_save_items You may want to save some items for the return trip
explain_return_item Deliver the cola to the gun shop owner
explain_carousel_button Turn on the power to open the gate
Run to the control booth to shut down the carousel
explain_train_lever Hit the bridge with the decoupled train car...
explain_float Move the float
explain_sewer_run Run to the saferoom!
Keep moving!
explain_shack_button Lower the bridge
Be ready to fight the horde
explain_gun_shop Talk to the gun shop owner
c1m4_scavenge_instructions
explain_radio Summon a rescue
gameinstructor_draw
explain_panic_button Flip the door switch...
explain_van_panic Start the van to clear a path...
explain_pre_radio Answer the radio
strongman_bell_knocked_off
explain_c1m4_finale You'll need to fill the car with gas
explain_bridge Close the floodgate to make a bridge...
explain_sewer_gate Run to the saferoom!
Keep moving!
explain_start_generator Start the generators to lower the bridge...
Be ready to fight!
explain_perimeter Alarm will sound when perimeter is breached
explain_DLC3barrels Shoot the barrels!
Be ready to fight the horde
explain_scavenge_goal Collect gas cans and pour them into the generator...
explain_coaster_stop Deactivate the ride to stop the alarm
explain_disturbance Watch out! Some cars can set off alarms...
explain_vehicle_arrival Hurry to the rescue vehicle!
explain_elevator_button Call the elevator...
explain_survival_radio Use the radio...
Be ready to fight the horde
explain_DLC3lift_lever
explain_survival_generic Press the button...
Be ready to fight the horde
explain_decon Release door to exit the trailer
explain_lighthouse_generator Start the generator...
Be ready to fight the horde
temp_c4m3_return_to_boat You got the fuel — Return to the boat
explain_mall_alarm Deactivate the alarm on the third floor
explain_scavenge_leave_area Leaving this area will start the round
explain_drawbridge Press the button to lower the drawbridge
success_checkpoint_button_used
explain_bridge_button Press the button to raise the bridge...
Be ready to fight the horde
explain_container_drop Run through the fallen container!
explain_restart_generator One person needs to restart the generator...
Looks like a one way trip!
started_pre_radio
explain_store_alarm Open the store door...
stashwhacker_game_won
explain_lighthouse_finale_event You'll need to fill the generator with gas
Step 1: Find a gas can
Step 2: Bring the gas can to the generator
explain_burger_sign Signal the boat with the Burger Tank sign
explain_train_exit Exterminate the Tank!
explain_coaster Power up the coaster to start the ride
explain_mall_window Shoot out the store window
explain_c6m3_finale You'll need to fill the generator with gas
Step 1: Find a gas can
Step 2: Bring the gas can to the generator
explain_hatch_button Open the hatch
Be ready to fight the horde
explain_c3m4_radio1 Call for a boat rescue
explain_DLC3door Open the door.
Be ready to fight the horde
explain_container_ready Use the lever to release the container!
explain_stage_finale_start Begin the rock concert to signal the chopper
explain_hotel_elevator_doors Pry open the doors to escape...
explain_ferry_button Call the ferry
Be ready to fight the horde
explain_gates_are_open The gates are open, run for the safe room!
explain_DLC3radio Call the helicopter.
explain_DLC3howitzer Fire the Howitzer.
Be ready to fight the horde
explain_impound_lot Watch your fire! Car alarms everywhere!
explain_deactivate_alarm Deactivate the alarm to open the exit doors
explain_store_item Retrieve the cola inside the store
explain_survival_alarm Activate the alarm...
Be ready to fight the horde
explain_c3m4_rescue The rescue boat has arrived, get on board!
explain_lift_button Start the lift...
explain_survival_carousel Turn on the power to open the gate
Be ready to fight the horde
explain_DLC3repair_generator
explain_emergency_door Open the emergency door...
explain_pre_drawbridge Use the radio to call for help
explain_decon_wait Close the door when everyone is in the trailer
waiting_checkpoint_button_used Wait for everyone to be ready first
explain_stage_survival_start Begin the rock concert...
explain_church_door Tell him to let you in the safe room...
explain_c3m4_radio2 Respond to Virgil
explain_DLC3generator_button
explain_gun_shop_tanker Whitaker will destroy this tanker and clear the path
explain_crane Use the lever to lower the crane...
explain_c2m4_ticketbooth Press the button to open the gates
temp_c4m1_getgas Go get fuel and return to the boat
explain_stage_lighting Prepare the stage lighting
explain_mainstreet Lower the forklift to make a ramp...
explain_store_item_stop
gameinstructor_nodraw
explain_train_boss Open the train car door...
Be ready to fight the Tank!
explain_onslaught Fight your way to the safe room!
explain_carousel_destination Shut down the carousel

See also