info_game_event_proxy
Jump to navigation
Jump to search
Note:Whenever a hint is shown to the player, a count of how many times the player was notified is recorded in the
![]() |
---|
CInfoGameEventProxy |
info_game_event_proxy
is a point entity available in all Source games since
Left 4 Dead.
It is an entity that triggers a game event (for example show a hint).

save/game_instructor_counts.txt
file which is found in the Left 4 Dead save folder. After a certain threshold, certain tips will no longer show up, possibly depending on how many success entries. If you want hints to begin showing up again, open your game_instructor_counts.txt file and delete the corresponding thread, or load up the game and enter gameinstructor_reset_counts in the console(the latter will reset all of the instructor lessons.)Keyvalues
- Name (targetname) <string>
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Event Name (event_name) <string>
- The event to trigger by name from modevents.res
- Range (in feet) (range) <float>
- Distance that the player must be before the event is generated.
- Start Disabled (StartDisabled) <boolean>
- Stay dormant until activated (with the
Enable
input).
Flags
Automatically detect visibility : [1]
Fire Automatically When First Seen : [1] (only in )
Inputs
- GenerateGameEvent
- Generate the event on input. (This entity is sent as the SUBJECT)
EnableDisable:
- Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.
List of events used in Left 4 Dead 2 official maps
Event | ExpandExplain description |
---|