weapon_molotov_spawn

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weapon_molotov_spawn is a point entity available in Left 4 Dead series Left 4 Dead series. It is a possible spawn point for Molotov cocktails.


Keyvalues

WeaponSpawn:

Count (count) <integer>
Max number of weapons given before disappearing.

WeaponSpawnSingle:
Weapon Skin (weaponskin) <integer>
Some weapons have multiple versions of their textures, called skins. Set this to a number other than -1 to make the given weapon use that skin instead of the default.
Glow Range (glowrange) <float>
Set a custom glow range for this spawner. 0 means use the default range.
Collisions (solid) <choices>
Collision type.
  • 0 : Not Solid
  • 2 : Use Bounding Box
  • 6 : Use VPhysics

Model:

Glow Backface Multiple (glowbackfacemult) <float> (only in Left 4 Dead 2) !FGD
If this object has a glow effect, multiply the effect by this much on the sides of the object that are facing away from the viewer.


Flags


WeaponSpawn:
  •  [4] : Absorb any dropped weapon type (only in Left 4 Dead 2)
  •  [131072] : Don't cluster with similar items (only in Left 4 Dead)

WeaponSpawnSingle:
  •  [1] : Enable Physics
  •  [2] : Must Exist
  •  [8] : Infinite items (overrides count) (only in Left 4 Dead 2)

Inputs

Outputs


WeaponSpawnSingle:
OnItemSpawn  (removed since Left 4 Dead 2)
Fired if this object is spawned on the map. If the weapon is removed during the weapon spawn pass, this will not fire.