weapon_molotov_spawn
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weapon_molotov_spawn
is a point entity available in Left 4 Dead series. It is a possible spawn point for Molotov cocktails.
Keyvalues
- Count (count) <integer>
- Max number of weapons given before disappearing.
- Weapon Skin (weaponskin) <integer>
- Some weapons have multiple versions of their textures, called skins. Set this to a number other than -1 to make the given weapon use that skin instead of the default.
- Glow Range (glowrange) <float>
- Set a custom glow range for this spawner. 0 means use the default range.
- Glow Backface Multiple (glowbackfacemult) <float> (only in ) !FGD
- If this object has a glow effect, multiply the effect by this much on the sides of the object that are facing away from the viewer.
Flags
Enable Physics : [1]
Must Exist : [2]
Infinite items (overrides count) : [8] (only in )
Absorb any dropped weapon type : [4] (only in )
Don't cluster with similar items : [131072] (only in )
Inputs
Outputs
- OnItemSpawn (removed since )
- Fired if this object is spawned on the map. If the weapon is removed during the weapon spawn pass, this will not fire.