logic_compare
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January 2024
January 2024
Class hierarchy |
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CLogicCompare |
logicentities.cpp |
logic_compare
is a point entity available in all Source games. It examines the relationship between two numbers ("value" and "compare value"), and fires appropriate output(s).
The equation is (value - compare value).
Keyvalues
- Initial value (InitialValue) <integer>
- Initial value for the input value.
- Compare value (CompareValue) <integer>
- The value to compare against.
- Name (targetname) <string>
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Inputs
- SetValue <float>
- Set the value that will be compared against the compare value.
- SetValueCompare <float>
- Set the value that will be compared against the compare value and performs the comparison.
Note:Some Health based entities like func_physbox. will base its percentage from
m_iMaxHealth
when using OnHealthChanged
so any change in health
will not be accounted for.- SetCompareValue <float>
- Set the compare value.
- Compare
- Force a compare of the input value with the compare value.
Outputs
- OnLessThan <float>
- Fired when the input value is less than the compare value. Sends the input value as data.
- OnEqualTo <float>
- Fired when the input value is equal to the compare value. Sends the input value as data.
- OnNotEqualTo <float>
- Fired when the input value is different from the compare value. Sends the input value as data.
- OnGreaterThan <float>
- Fired when the input value is greater than the compare value. Sends the input value as data.