item_ammo_crate

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Class hierarchy
CItem_AmmoCrate
CBaseAnimating
CBaseEntity
item_ammo.cpp
Item ammo crate smg1.png
Item ammo crate bms.png

item_ammo_crate is a model entity available in Half-Life 2 series Half-Life 2 series and Black Mesa Black Mesa. This entity places a large crate containing an unlimited supply of a certain type of ammo (specified by Ammo Type). The player can open it as many times as desired, by pressing the +use key (E by default), and get a complete refill of the specified ammo type. Most inputs, outputs and properties are same as CBaseAnimating.

PlacementTip.gifPlacement Tip:This entity should not be placed in areas with many opponents, since this crate provides the player with a big advantage against any opponents in the area.
Note.pngNote:It can be used if it received damage and if player holds weapon_crowbar. This means that a player can open it with the crowbar or with grenades if holding crowbar, distance doesn't matter.


Keyvalues

Model (model) <model path> (only in Black Mesa)
Model to use for this entity.
Ammo Type (AmmoType) <choices>
Decides which ammo will be inside the crate.
Warning.pngWarning:The fgd defaults to pistol, which are only available in Half-Life 2: Episode Two Half-Life 2: Episode Two.
Icon-Important.pngImportant:Used crate model depends on value from here (not in Black Mesa).
Half Life 2 series.
  • item_ammo_smg1_grenade (9) - (only in Half-Life 2: Episode Two) Different crate model, with grenades inside, but icon is still SMG. Can confuse players!
  • Empty (11) - (only in Mapbase)
Icon-Bug.pngBug:Not using one of these will result instant crash.  (tested in: Half-Life 2: Episode Two)
Black Mesa.
Note.pngNote:Not using one of these will result entity disappear.
Icon-Bug.pngBug:Player will not get a new weapon (weapon_tripmine, weapon_satchel, weapon_frag or weapon_snark) if didn't pick up it before. Interaction with this entity adds the ammo amount, but not giving anything.
CanMove (isdynamicmoving) <boolean> (only in Black Mesa)
Doesn't work. Mentioned only once in bm_c4a4a. It was probably planned to provide movement to the crate for one of the rooms.
Ammo Count (ammocount) <integer> (only in Black Mesa)
Amount of specified ammo to give.

Outputs

OnUsed
!activator = the player that used this
!caller = this entity
Fires when used by the player.

See also