trigger_relay
(Redirected from Trigger relay)
		
		
		
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		|  Class hierarchy | 
|---|
| CTriggerRelay | 
|  triggers.cpp | 

trigger_relay  is a   point entity  available in all  GoldSrc games. This entity acts as a relay between an event and its target. Its main advantage is that it can send a specific trigger state to its target, and can apply a delay when a delay isn't normally available.
 GoldSrc games. This entity acts as a relay between an event and its target. Its main advantage is that it can send a specific trigger state to its target, and can apply a delay when a delay isn't normally available.
 Confirm:In
 Confirm:In  Quake, any trigger entity can be used as a relay, as they trigger when used in addition to when touched. Confirm if this behavior still exists in GoldSrc.
 Quake, any trigger entity can be used as a relay, as they trigger when used in addition to when touched. Confirm if this behavior still exists in GoldSrc.Keyvalues
- Name (targetname) <string>
- The targetname that other entities refer to this entity by.
- Target (target) <targetname>
- The targetname of an entity this entity will trigger when activated.
- Delay before trigger (delay) <integer>
- Delay in seconds before firing the targeted entity.
- Killtarget (killtarget) <targetname>
- Entity to remove when activated.
- Trigger State (triggerstate) <integer choices>
- USE_TYPE to use the target with.
- 0 - Off
- 1 - On
- 2 - Toggle
 
| TFCriteria: 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 TFOperat2: 
 
 
 
 TFEffects1: 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 TFEffects2: 
 
 TFEffects3: 
 
 
 
 TFEffects5: 
 
 
 
 
 
 
 
 
 
  Note:After applying all these values to the player, the playerclass limitations of the player are applied. So if you set the health of the player over that allowed, by his/her playerclass, it will then be lowered to the max_health for that playerclass.  Note:"lives" allows you to give/remove lives from players. This is only useful if the current map limits the number of lives each player has. 
 
 
 
 
 
 
 
 
 
 
 
 
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Flags
- Remove On fire : [1]

