env_speaker
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January 2024
January 2024
Class hierarchy |
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CSpeaker |
env_speaker.cpp |
env_speaker
is a point entity available in Half-Life 2, Half-Life 2: Episode One, Half-Life 2: Episode Two, Half-Life 2: Deathmatch, and Half-Life 2: Lost Coast. It randomly emits announcements using the response rules system.
Note:This entity is also in the code for Alien Swarm and Portal 2. Its functionality is not guaranteed.
Flags
Start Silent : [1]
Play Everywhere : [2]
Keyvalues
- Name (targetname) <string>
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Min Delay Between Announcements (delaymin) <float>
- Minimum time between announcements in seconds.
- Max Delay Between Announcements (delaymax) <float>
- Maximum time between announcements in seconds.
- Context rule script (rulescript) <string>
- The response rules script file to load.
- Concept name (concept) <string>
- The concept to speak.
Inputs
- TurnOn
- Start random announcements.
- TurnOff
- Stop random announcements.
- Toggle
- If on, turn off. If off, turn on.
See also
Categories:
- Underlinked
- CPointEntity
- Half-Life 2 entities
- Half-Life 2 point entities
- Half-Life 2: Episode One entities
- Half-Life 2: Episode One point entities
- Half-Life 2: Episode Two entities
- Half-Life 2: Episode Two point entities
- Half-Life 2: Deathmatch entities
- Half-Life 2: Deathmatch point entities
- Half-Life 2: Lost Coast entities
- Half-Life 2: Lost Coast point entities
- Sound System