bot_npc_archer
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This entity is not in the FGD by default.
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bot_npc_archer
is a point entity available in Team Fortress 2.
Contents
Entity description
This is a NextBot using the models\player\sniper.mdl
model which wields a Huntsman. This entity will move only if a valid navigation mesh exists.
This entity is NOT a bot. As such, it will not take any player slot.
Behavior
It will go into humiliation pose unless one of the following entities is present on the map:
- base_boss
- eyeball_boss
- headless_hatman
- merasmus
- tank_boss
If at least one of those entities exists, the archer will shoot any BLU player which can be attacked. The NPC aims for heads and aims ahead in case a target is moving. When a BLU player is killed by a headshot from this entity, the kill feed will display an environmental headshot death icon. In the case of a bodyshot, a regular environmental death will be shown. Despite first appearances, this NPC is teamless, and can take and give damage to RED or BLU players. A similar teamless state has been seen with poor coding.


ent_create bot_npc_archer
command, this entity will try to go to the origin of the map, if a navigation mesh file is present. This is because the command causes the game to spawn the entity to the origin of the map, and then teleports it to where the player is looking (if possible).Dedicated console variables
- tf_bot_npc_archer_arrow_damage <int> (Default: 75)
The amount of damage of each arrow.

- tf_bot_npc_archer_health <int> (Default: 100)
The amount of health of the entity.

- tf_bot_npc_archer_shoot_interval <int> (Default: 2)
After shooting an arrow, the entity will not shoot again for this delay.

- tf_bot_npc_archer_speed <int> (Default: 100)
The speed of the entity when it moves.

Keyvalues
targetname <string>
The targetname that other entities refer to this entity by.
teamnum <int>
The team of the entity.


skin <int>
The skin for the entity's model.
Inputs
All of the following inputs have been seen to evoke some form of response from this entity, using ent_fire
:
- AddContext (doesn't work, but does give an error message)
- BecomeRagdoll
- Color (changes red only?)
- Ignite
- IgniteHitboxFireScale
- IgniteLifetime
- IgniteNumHitboxFires
- Kill
- KillHierarchy
- SetModelScale
- SetParent

Outputs
OnIgnite
Fired when this entity is ignited.