prop_linked_portal_door
Jump to navigation
Jump to search
Class hierarchy |
---|
CPropLinkedPortalDoor |
prop_linked_portal_door
is a point entity available in Portal 2. It is a door which is linked by a portal to another prop_linked_portal_door entity. It behaves similarly to a linked_portal_door, but is accompanied by a test chamber door model (using an outdated design).
Note:On spawn, the door will automatically shift itself up to 12 units forward or up to 24 units backward to attach to a surface.
- Bug:If no surface is found, it will always shift the full 24 units backward! [todo tested in?]
Note:Due to the outdated model (which breaks if overridden using VScript) and positional quirks, it is recommended to instead use a prop_testchamber_door and a linked_portal_door.
Keyvalues
- Name (targetname) <string>
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Lighting Origin (lightingorigin) <targetname>
- Select an info_lighting to specify a location to sample lighting from for all gibs spawned by this shooter, instead of their own origins.
LinkedPortalDoor:
- Linked Partner (partnername) <targetname>
- Another 'linked_portal_door' entity which will link to this one.
Inputs
LinkedPortalDoor:
- SetPartner <string>
- Set a new partner door.
- Open
- Open the door and cause the portal to activate.
- Close
- Close the door and cause the portal to deactivate.
Outputs
- OnFullyOpen
- Called when the door has finished its open animation.
- OnFullyClosed
- Called when the door has finished its close animation.
LinkedPortalDoor:
- OnOpen
- Called when the door has started its open animation.
- OnClose
- Called when the door has started its close animation.
- OnEntityTeleportFromMe
- Called when an entity enters this linked portal.
- OnPlayerTeleportFromMe
- Called when the player enters this linked portal.
- OnEntityTeleportToMe
- Called when an entity exits this linked portal.
- OnPlayerTeleportToMe
- Called when the player exits this linked portal.