logic_timer
logic_timer | |
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Type | Point entity |
Engine | Source |
Availability | In all games |
logic_timer
fires an output at regular or random intervals. It can optionally alternate between a "high" and a "low" output.
class hierarchy |
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CTimerEntity defined in logicentities.cpp
|
Note:Enabling the entity resets its timer.
Tip:Use with logic_case for extremely random events.
Contents
Keyvalues
- Use Random Time
(UseRandomTime)
<boolean> - Makes the entity fire at random intervals. Range of values is restricted by the next two KVs.
- Minimum Random Interval
(LowerRandomBound)
<float> - If "Use Random Time" is set, this is the minimum time between timer fires. The time will be a random number between this and the "Maximum Random Interval".
- Maximum Random Interval
(UpperRandomBound)
<float> - If "Use Random Time" is set, this is the maximum time between timer fires. The time will be a random number between the "Minimum Random Interval" and this.
- Refire Interval
(RefireTime)
<float> - If "Use Random Time" isn't set, this is the time between timer fires, in seconds. Make sure output delay times are less than this value.
EnableDisable:
- Start Disabled
(StartDisabled)
<boolean> - Stay dormant until activated (with the
Enable
input).
Targetname:
- Name
(targetname)
<string> - The targetname that other entities refer to this entity by.
Flags
- [
1
] : Oscillator
(alternates betweenOnTimerHigh
andOnTimerLow
outputs)
Inputs
RefireTime
<float>- Set a new Refire Interval.
ResetTimer
- Reset the timer. It will fire after the Refire Interval expires.
FireTimer
- Force the timer to fire immediately.
Enable
- Enable the timer.
Disable
- Disable the timer.
Toggle
- Toggle the timer on/off.
LowerRandomBound
<float>- Set a new Minimum Random Interval.
UpperRandomBound
<float>- Set a new Maximum Random Interval.
AddToTimer
<float>- Add time to the timer if it is currently enabled. Does not change the Refire Interval.
SubtractFromTimer
<float>- Subtract time from the timer if it is currently enabled. Does not change the Refire Interval.
EnableDisable:
Enable
Disable
- Enable/disable this entity from performing its task. It might also disappear from view.
Outputs
OnTimer
- Fired when the timer expires.
OnTimerHigh
- Fired every other time for an oscillating timer.
OnTimerLow
- Fired every other time for an oscillating timer.