monster_generic
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This entity is Obsolete. Its use is discouraged, and it may only exist/function in older engine branches.
It has since been replaced by generic_actor.
It has since been replaced by generic_actor.
monster_generic
is a point entity available in all Source games. A generic script monster, being the predecessor to generic_actor.
Note:Some keyvalues, spawnflags, effect flags, inputs, or outputs might not affect an NPC, based on the functionality and coding of the NPC.
Keyvalues
CBaseCombatCharacter:
CAI_BaseNPC:
DamageFilter:
|
- Model ([todo internal name (i)]) <model path>
- The world model that the NPC will use.
- Body ([todo internal name (i)]) <integer>
- The index of the body (reference) to use of the set model.
Flags
Wait Till Seen : [1]
Gag : [2]
Fall to ground (unchecked means teleport to ground) : [4]
Efficient : [16]
Wait For Script : [128]
Long Visibility/Shoot : [256]
Fade Corpse : [512]
Template NPC : [2048]
Note:This flag is disabled in episodic for player companions, because the
StartScripting input does this.Don't drop weapons : [8192]
|
- 65536 : Not solid
Inputs
CAI_BaseNPC:
CBaseCombatCharacter:
DamageFilter: |
Outputs
|