bodyque
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This entity is obsolete; its use is discouraged and it may only exist/function in older engine branches. |
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This entity is not in the FGD by default.
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bodyque
is a point entity available in Half-Life. Four are created when a map loads. They are used as a 'queue' for corpses in multiplayer games. This will hold the four most recently killed corpses from players, and when a fifth corpse spawns, the oldest is eliminated. This entity is in Source as well, but does not do anything. It's advised to not put these directly into a map.
In code, it is represented by class
CCorpse
, defined in hl2_gamerules.cpp
. (For Source)