prop_floor_cube_button
Class hierarchy |
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prop_floor_cube_button
is a point entity available in Portal 2. It is a floor button that is activated by a prop_weighted_cube
.
Keyvalues
- Name
(targetname)
<string> - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- SuppressAnimSounds
([todo internal name (i)])
<boolean> !FGD - Prevent the button from playing any sounds.
- Accepts Balls
([todo internal name (i)])
<boolean> - If this button gets activated by the spherical cubes? Should always be False.
Inputs
PressIn
- Activate the button as if it was pressed, sending it to the bottom position.
PressOut
- Unpress the button, sending it to the top position.
Outputs
OnPressed
- Called when the button has been pressed.
OnUnPressed
- Called when the button has been unpressed.