info_ladder
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![English (en) English (en)](/w/images/3/37/Flag-en.png)
Important:This is a preserved entity in ![Counter-Strike: Source](/w/images/thumb/a/ad/Css_icon.png/16px-Css_icon.png)
![Half-Life 2: Deathmatch](/w/images/thumb/8/80/Hl2dm_icon.png/32px-Hl2dm_icon.png)
![Portal](/w/images/thumb/6/6d/Portal_icon.png/16px-Portal_icon.png)
![Left 4 Dead](/w/images/thumb/a/ad/Icon-L4D.png/16px-Icon-L4D.png)
![Left 4 Dead 2](/w/images/thumb/8/8b/Icon-L4D2.png/16px-Icon-L4D2.png)
![Portal 2](/w/images/thumb/3/3c/Portal2_icon.png/16px-Portal2_icon.png)
.
Warning:In games where
Note:Some third-party bot plugins read info_ladder to find ladders, such as the version of Omnibot included (but currently inactive) in
Fortress Forever.
![English (en) English (en)](/w/images/3/37/Flag-en.png)
![Translate (Translate) Translate (Translate)](/w/images/a/a8/Flag-Translate.png)
![Obsolete-notext.png](/w/images/thumb/a/aa/Obsolete-notext.png/40px-Obsolete-notext.png)
This entity is Obsolete. Its use is discouraged, and it may only exist/function in older engine branches.
![Info.png](/w/images/thumb/b/b3/Info.png/44px-Info.png)
This entity is not in the FGD by default.
It should not be put directly in a map because it is automatically generated by VBSP from func_ladder entities.
It should not be put directly in a map because it is automatically generated by VBSP from func_ladder entities.
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CInfoLadder |
![]() |
info_ladder
is an entity available in Source 2006 and
Source 2007.
Based on VBSP source code, info_ladder
is intended to help bots navigate the ladders created from func_ladder
entities (which are collapsed to worldspawn by VBSP), but it is not used in current versions of Source that use func_ladder
.
![Icon-Important.png](/w/images/thumb/5/5c/Icon-Important.png/10px-Icon-Important.png)
![Counter-Strike: Source](/w/images/thumb/a/ad/Css_icon.png/16px-Css_icon.png)
![Half-Life 2: Deathmatch](/w/images/thumb/8/80/Hl2dm_icon.png/32px-Hl2dm_icon.png)
![Portal](/w/images/thumb/6/6d/Portal_icon.png/16px-Portal_icon.png)
![Left 4 Dead](/w/images/thumb/a/ad/Icon-L4D.png/16px-Icon-L4D.png)
![Left 4 Dead 2](/w/images/thumb/8/8b/Icon-L4D2.png/16px-Icon-L4D2.png)
![Portal 2](/w/images/thumb/3/3c/Portal2_icon.png/16px-Portal2_icon.png)
![Counter-Strike: Global Offensive](/w/images/thumb/8/85/Csgo_icon.png/16px-Csgo_icon.png)
- On a new round entities with this classname will intentionally not reset. You can use logic_auto to emulate resetting it.
- Killing it removes it forever, as it is not respawned on a new round.
- It cannot be spawned with a point_template.
- Parenting this with non preserved entities may have undesirable effects.
![Warning.png](/w/images/thumb/c/cb/Warning.png/10px-Warning.png)
info_ladder
doesn't exist and func_ladder
is being converted into this, the console warning "Attempted to create unknown entity type info_ladder!"
will be shown when running the map. In such instances, it is better to instead use func_detail with a material that has %CompileLadder
unless the specific game has established different way of creating ladders.
![Note.png](/w/images/thumb/c/cc/Note.png/10px-Note.png)
![Fortress Forever](/w/images/thumb/d/d0/Ff-16px.png/16px-Ff-16px.png)
Keyvalues
- mins.x (mins.x) <float>
- X coordinate of the uppermost and northernmost point of the ladder's bounding box.
- mins.y (mins.y) <float>
- Y coordinate of the uppermost and northernmost point of the ladder's bounding box.
- mins.z (mins.z) <float>
- Z coordinate of the uppermost and northernmost point of the ladder's bounding box.
- maxs.x (maxs.x) <float>
- X coordinate of the bottommost and southernmost point of the ladder's bounding box.
- maxs.y (maxs.y) <float>
- Y coordinate of the bottommost and southernmost point of the ladder's bounding box.
- maxs.z (maxs.z) <float>
- Z coordinate of the bottommost and southernmost point of the ladder's bounding box.