vgui_world_text_panel
vgui_world_text_panel
is a point entity available in Counter-Strike: Global Offensive.
Usage
vgui_world_text_panel is a point entity present in Counter-Strike: Global Offensive. It shows text in the world.In one way,it's better than Point_Worldtext,cause it offer more font,even if more language.
But debug is a difficult thing,cause it display always at center.
"\n" cant use.
Font type locked by Res file.
Note:can Debug it via AddOutput, making this entity very flexible and useful.
Keyvalues
- Name
(targetname)
<string> - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Enabled
(enabled)
<boolean> - Display Text
(displaytext)
<string> - Text to show.
- Display Text Option
(displaytextoption)
<string> - Text that will be inserted in the place of a %s1 if you token has one - if you don't know what that is, don't use this
- Font
(font)
<string> - Name of a font to show. Must match an entry in the fonts section of csgo/pak01_dir.vpk/resource/sourcescheme.res. But some not useful.
- Panel width
(width)
<integer> - How wide the text is. The size of the text also depends on the tall variable in sourcescheme.res.
- Panel height
(height)
<integer> - How tall the text is.
- Text Panel Width
(textpanelwidth)
<integer> - How much space the text has before it wraps around.
- Text Color
(textcolor)
<color255> - Color of the text.
Inputs
vgui_world_text_panel:
Enable
- Start displaying the message text.
Disable
- Stop displaying the message text.
SetDisplayText
<string>- Set the message text.
SetDisplayTextOption
<string>