vgui_world_text_panel
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Note:can Debug it via AddOutput, making this entity very flexible and useful.
vgui_world_text_panel is a point entity available in
Counter-Strike: Global Offensive. It shows text in the world similar to point_worldtext. One advantage it has over point_worldtext is its ability to render more fonts. However, placement is restricted to center rendering, and newline characters are unsupported.
Font type locked by Res file.
Contrast with Point Worldtext,SetDisplay via AddOutput
Keyvalues
- Name (targetname) <string>
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Enabled (enabled) <boolean>
- Display Text (displaytext) <string>
- Text to show.
- Display Text Option (displaytextoption) <string>
- Text that will be inserted in the place of a %s1 if you token has one - if you don't know what that is, don't use this
- Font (font) <string>
- Name of a font to show. Must match an entry in the fonts section of csgo/pak01_dir.vpk/resource/sourcescheme.res. But some not useful.
- Panel width (width) <integer>
- How wide the text is. The size of the text also depends on the tall variable in sourcescheme.res.
- Panel height (height) <integer>
- How tall the text is.
- Text Panel Width (textpanelwidth) <integer>
- How much space the text has before it wraps around.
- Text Color (textcolor) <color255>
- Color of the text.
Inputs
vgui_world_text_panel:
- Enable
- Start displaying the message text.
- Disable
- Stop displaying the message text.
- SetDisplayText <string>
- Set the message text.
- SetDisplayTextOption <string>