vgui_world_text_panel
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Note:can Debug it via AddOutput, making this entity very flexible and useful.
vgui_world_text_panel
is a point entity available in Counter-Strike: Global Offensive.
Usage
vgui_world_text_panel is a point entity present in Counter-Strike: Global Offensive. It shows text in the world.In one way,it's better than Point_Worldtext,cause it offer more font,even if more language.
But debug is a difficult thing,cause it display always at center.
"\n" cant use.
Font type locked by Res file.
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Contrast with Point Worldtext,SetDisplay via AddOutput
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Keyvalues
- Name (targetname) <string>
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Enabled (enabled) <boolean>
- Display Text (displaytext) <string>
- Text to show.
- Display Text Option (displaytextoption) <string>
- Text that will be inserted in the place of a %s1 if you token has one - if you don't know what that is, don't use this
- Font (font) <string>
- Name of a font to show. Must match an entry in the fonts section of csgo/pak01_dir.vpk/resource/sourcescheme.res. But some not useful.
- Panel width (width) <integer>
- How wide the text is. The size of the text also depends on the tall variable in sourcescheme.res.
- Panel height (height) <integer>
- How tall the text is.
- Text Panel Width (textpanelwidth) <integer>
- How much space the text has before it wraps around.
- Text Color (textcolor) <color255>
- Color of the text.
Inputs
vgui_world_text_panel:
- Enable
- Start displaying the message text.
- Disable
- Stop displaying the message text.
- SetDisplayText <string>
- Set the message text.
- SetDisplayTextOption <string>