info_target_command_point
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Class hierarchy |
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CCommandPoint |
npc_citizen17.cpp |
info_target_command_point
is an entity available in Half-Life 2 series and Black Mesa.
It's an entity created at or moved to where the player is looking every time they issue a go-to command to the player squad. NPCs will move to the location of this entity.
Keyvalues
- Name (targetname) <string>
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Inputs
- OutsideTransition <void>
- Normally sent by trigger_transition when this entity is not inside it when the player enters an associated trigger_changelevel. Makes squad NPCs forget about the command and follow the player again.