cycler_blender
Jump to navigation
Jump to search
![]() |
---|
CBlendingCycler |
![]() |
cycler_blender
is a model entity available in all Source games. It is a variant of the cycler entity that cycles through the blends of a blend sequence. The console output the current blend value.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- World Model (model) <model path>[ Edit ]
- In-game 3D representation of the entity to display. This is the path to a MDL relative to the game's root directory. (128 character limit)
- Lower Boundary (lowboundary) <integer>
- The lowest value the blend value will go to.
- Higher Boundary (highboundary) <integer>
- The highest value the blend value will go to.
- Blending Speed (blendspeed) <integer>
- The rate at which the blend value will change (default:5)
- Blend Sequence (blendsequence) <string>
- The default animation that the cycler will blend with (default is sequence 0)
Flags
- Not Solid : [1]
Inputs
- SetSequence <string >
- Sets the cycler's sequence.