cycler_blender
		
		
		
		
		
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| CBlendingCycler | 
cycler_blender  is a   model entity  available in all 
 Source games. It is a variant of the cycler entity that cycles through the blends of a blend sequence. The console output the current blend value.
Keyvalues
- Name (targetname) <string>[ Edit ]
 - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. 
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities 
- World Model (model) <model path>[ Edit ]
 - In-game 3D representation of the entity to display. This is the path to a MDL relative to the game's root directory. (128 character limit)
 
- Lower Boundary (lowboundary) <integer>
 - The lowest value the blend value will go to.
 
- Higher Boundary (highboundary) <integer>
 - The highest value the blend value will go to.
 
- Blending Speed (blendspeed) <integer>
 - The rate at which the blend value will change (default:5)
 
- Blend Sequence (blendsequence) <string>
 - The default animation that the cycler will blend with (default is sequence 0)
 
Flags
- Not Solid : [1]
 
Inputs
- SetSequence <string>
 - Sets the cycler's sequence.