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cycler_blender

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Icon-NotInFGD.png
This entity is not in the FGD by default.
See below for instructions on making it available.
Class hierarchy
CBlendingCycler
CCycler
CAI_BaseNPC
CBaseCombatCharacter
CBaseFlex
CBaseAnimatingOverlay
CBaseAnimating
CBaseEntity
h_cycler.cpp

cycler_blender is a model entity available in all Source Source games. It is a variant of the cycler entity that cycles through the blends of a blend sequence. The console output the current blend value.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

World Model (model) <model path>[ Edit ]
In-game 3D representation of the entity to display. This is the path to a MDL relative to the game's root directory. (128 character limit)

Lower Boundary (lowboundary) <integer>
The lowest value the blend value will go to.
Higher Boundary (highboundary) <integer>
The highest value the blend value will go to.
Blending Speed (blendspeed) <integer>
The rate at which the blend value will change (default:5)
Blend Sequence (blendsequence) <string>
The default animation that the cycler will blend with (default is sequence 0)

Flags

Not Solid : [1]

Inputs

SetSequence <stringRedirectInput/string>
Sets the cycler's sequence.